[GUIDE] Farms: Guide to adjacency clusters

It's worth mentioning that all cluster attempts will diminish from the number of possible villages. If you want to maximize villages, clusters are rare. Do you guys build villages only on your roads? Because they have some pretty nice yields by themselves. I'm no expert (only King difficulty), so maybe that :c5food: and subsequent specialists are more valuable to you then the raw yields, but just commenting from my knowledge of mechanics and synergies:
-Villages are better for Rationalism
-Farms are better for Imperialism and Cathedrals
-Villages are better for Cultural victory (?) at least after hotels

The guide would have been nice with tips for including villages.

Ideally, I've been trying to pattern villages around 3-farm triangles, something like:
(O is empty, U is village, X is farm)
oUoXoUo
OoXoXoO
oUoOoUo
This layout is nice, because if you replace the southern-most O (empty) with a farm, you can make another triangle to the south of it and repeat the pattern. This farm you've added will get +2:c5food:, benefiting from the bases of both triangles. The other O's can be used for GP improvements, and this is all, obviously, land permitting.
oUoXoUo
OoXoXoO
oUoXoUo
OoXoXoO

Also,
Basic food resources like Cattle and Deers shouldn't be a problem, but keep in mind that we aren't going to benefit from their suiting pantheons if we don't build camps and pastures.

When was this made possible!? I had believed bonus tiles, in Civ5, could only be improved with their respective improvement. Have I been playing the mod all this time without noticing VP fixed that? Or is it another mod your using?
 
It's worth mentioning that all cluster attempts will diminish from the number of possible villages. If you want to maximize villages, clusters are rare. Do you guys build villages only on your roads? Because they have some pretty nice yields by themselves. I'm no expert (only King difficulty), so maybe that :c5food: and subsequent specialists are more valuable to you then the raw yields, but just commenting from my knowledge of mechanics and synergies:
-Villages are better for Rationalism
-Farms are better for Imperialism and Cathedrals
-Villages are better for Cultural victory (?) at least after hotels

The guide would have been nice with tips for including villages.

Ideally, I've been trying to pattern villages around 3-farm triangles, something like:
(O is empty, U is village, X is farm)
oUoXoUo
OoXoXoO
oUoOoUo
This layout is nice, because if you replace the southern-most O (empty) with a farm, you can make another triangle to the south of it and repeat the pattern. This farm you've added will get +2:c5food:, benefiting from the bases of both triangles. The other O's can be used for GP improvements, and this is all, obviously, land permitting.
oUoXoUo
OoXoXoO
oUoXoUo
OoXoXoO

Also,


When was this made possible!? I had believed bonus tiles, in Civ5, could only be improved with their respective improvement. Have I been playing the mod all this time without noticing VP fixed that? Or is it another mod your using?
You can farm a tile before the cattle is researched.

I see your point in mixing farms and villages, but if you are playing India or China and want to max food, your gold and culture is going to come from your specialists mostly. So, better build villages on non fresh water hills if wanting to maximize food. Which was the whole point.
 
Except you should be putting up villages if you want to reduce poverty. Town does this the best, although it should be doing way lot more to reduce poverty than just being a double-village.

At most you want to put your farms within your 3rd workable radius where 4th radius farms can be used to provide adjacent bonus and realistically most farms in real life actually were shaped like that far from the villages and towns.
 
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Wow... why isn't farm adjacency explained in the guide/change log? I've played probably 80 hours of CBP and never noticed this
 
I think if you mouseover a Farm there's a tooltip telling you about the adjacency bonus? It's definitely there somewhere ingame.
 
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