Osymandias
Grand King of Apes
[GUIDE] How i invert civ-coloured flags in 6 steps
this is a special guide for my flagpacks but suites also for every other civ-coloured flag.
since many flags of my packs have primary coloured symbols and secondary coloured backgrounds but the civ-default and from time to time requested is the other way round, i make this tutorial so that everyone can change the way the coloures were showed ingame for his desire.
what we need
- i would recommend DXTBmp, it works fine and doesn't make any problems (i heard that gimp do so, but i don't use it so i can't say)
let's start:
i take this flag for demonstration (flagdecal_falkenkopf.dds from my flagpack no. 4):
it has the symbol primary coloured and the background secondary coloured. it would look like that ingame:
if you don't like it this way, then i show you how to change it easily for yourself in 6 steps:
1. open the flagdecal_falkenkopf.dds in DXTBmp
this is the window it looks like. on the right upper corner is the alphachannel, which is used to show it in civ-colours.
2. double-click on the alphachannel-picture. now it will open a paintprogramme like MS Paint (default). it will look like this. the file is called trans.bmp.
3. now go to "image-->inverse colo(u)res" (hope it is called similar in the english windows) or you can also hit ctrl+u.
now it should look like that:
4. save the bmp. now you can close MS Paint. go back to DXTBmp and press the "refresh after edit"-button.
now the alphachannel-picture should have changed to the one which you have saved in MS Paint
5. go to "file-->save as-->dds texture" and save it as "dxt3 dds". you can also type in another name if you want (but if you do so, don't forget to rename it also in the xml!).
6. let's have a look at the (changed) ingame-flag:
done!
have fun!
this is a special guide for my flagpacks but suites also for every other civ-coloured flag.
since many flags of my packs have primary coloured symbols and secondary coloured backgrounds but the civ-default and from time to time requested is the other way round, i make this tutorial so that everyone can change the way the coloures were showed ingame for his desire.
what we need
- i would recommend DXTBmp, it works fine and doesn't make any problems (i heard that gimp do so, but i don't use it so i can't say)
let's start:
i take this flag for demonstration (flagdecal_falkenkopf.dds from my flagpack no. 4):

it has the symbol primary coloured and the background secondary coloured. it would look like that ingame:

if you don't like it this way, then i show you how to change it easily for yourself in 6 steps:
1. open the flagdecal_falkenkopf.dds in DXTBmp
this is the window it looks like. on the right upper corner is the alphachannel, which is used to show it in civ-colours.

2. double-click on the alphachannel-picture. now it will open a paintprogramme like MS Paint (default). it will look like this. the file is called trans.bmp.

3. now go to "image-->inverse colo(u)res" (hope it is called similar in the english windows) or you can also hit ctrl+u.

now it should look like that:

4. save the bmp. now you can close MS Paint. go back to DXTBmp and press the "refresh after edit"-button.

now the alphachannel-picture should have changed to the one which you have saved in MS Paint

5. go to "file-->save as-->dds texture" and save it as "dxt3 dds". you can also type in another name if you want (but if you do so, don't forget to rename it also in the xml!).

6. let's have a look at the (changed) ingame-flag:

done!

have fun!