I want to ask if the effectiveness of guilds would be reworked, because in current state I think they are a little underpowered. I play with my wife for last 2 months. We researched guilds, and built a couple of them. We play on Eternity speed, with biggest map(Gigantic?) and with crazy resources from SmartMap, soooo I thought our guilds will show the greatest profits for the civilization. But now I see this in my city:
I'm just curious why I should care doing all prerequisites, build wonders to achieve this 8 culture in price of 25 gold(even more, because of the city maintenance), when I can just increase Culture Rate for all cities by 5% and exchange 1 gold for 1 culture.
I also think it is not worth to build most of other guilds, which consume resources, like these:
Yes, difference is not so big, but it is pointless to mess with guilds, when I can achieve more food and hammers by building caravans and so.
From the other hand, guilds which consume NO resources are fine. But the output is very low:
Maybe it is intended, but seems like a bug for me actually(maybe caused by the size of the map). But if anyone can clarify this for me, I would be highly appreciated. Thanks

I'm just curious why I should care doing all prerequisites, build wonders to achieve this 8 culture in price of 25 gold(even more, because of the city maintenance), when I can just increase Culture Rate for all cities by 5% and exchange 1 gold for 1 culture.
I also think it is not worth to build most of other guilds, which consume resources, like these:


Yes, difference is not so big, but it is pointless to mess with guilds, when I can achieve more food and hammers by building caravans and so.
From the other hand, guilds which consume NO resources are fine. But the output is very low:


Maybe it is intended, but seems like a bug for me actually(maybe caused by the size of the map). But if anyone can clarify this for me, I would be highly appreciated. Thanks
