Guirilla Warfare

RedDwarf

Chieftain
Joined
Nov 20, 2001
Messages
6
Location
Phoenix, AZ
Hey All,

I am always bothered when i start close to somebody else, because like to stretch out and when somebody is in my way it just gets on my nerves. Another thing is that early early on you dont have the immediate forces necessary to destroy them, especially if they are very expanionistic. So here is my remedy for that. Guirilla Warefare. If they have too much defense in their cities early on, you just take your first warriors up to their civ and just harass them destroy all roads, tile improvements, anything you can get your hands on. Capture all workers so they can no longer work their lands. Since this is the begginning of the game they wont have horsemen yet. Just stay out of the reach of their cities. I have tried this strategy against the americans one time and they had 5 cities initially when i found them compared to my 3. I harassed them like i described and soon they stopped growing and producing anything but military units which they used to chase me around the map. When i finally got enough archers i had more cities then them and i used my archers to destroy their cities one by one. Try this one out and let me know how it went.

Thanks
 
Breaking resource can be very important in this game.

I had a game where the Chinese kept crossing my border. They eventually declare war when I tell them to leave. My Indian War Elephants start chewing through them - until I meet the Chinese rider. The handful I met was expensive to kill. My WE don't retreat. I realize China as one Iron Source. I start moving a galley to break it.

I look, and the road is missing! My Japanese allied killed the Iron source.:D :goodjob: The AI does realize the importance of killing resources.
 
I am also impressed with the AI's tactics as far as destroying access to resources goes. Often a totally defensive unit will make its way into your territory, keeping to defensible terrain until it finds your one source of iron on a mountain. It then pillages the road and fortifies on the mountain making it very costly to remove it unless you have vastly superior units. Irritating, but fun at the same time.
 
Another point, pillage in the areas where it hurts them the most in hills, mountains and jungles, it takes a lot longer for them to fix this, and leaves their workers exposed for a longer period of time. Also you don't have to pillage the resource itself, just the roads that lead to it, or if you can't do that, pillage the roads that lead to the AI's most productive cities so they can no longer produce the best units.
 
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