I have come to the conclusion that the best strategy for pangea (and probably continents), is the gunner rush. The civ doesn't matter honestly, although I pick the Slavs because you can always use a satellite for a quick grab of an early tech. The battle order goes as follows:
-Explorer
-Relic
-Nothing but rangers with a few token marines/soldiers
-Do everything you can to get affinity level 2 as soon as possible
-Upgrade to gunners
-Rush enemy capital(s)
If you can swing an early affinity level from a quest then it becomes easy, if you can't then that is probably why picking the slavs is a good idea. In my most recent game I eliminated two civs by turn 95. From this point you can either start teching battlesuits while taking on another civ, or use the land you just got from eliminating two neighbors to build some kind of hippie utopia or something.
For some reason they didn't add the negative modifier for non siege ranged units attacking cities, so you can reduce to rubble a capital with only a few hits from a gunner. If you lose 1-2 in the process it doesn't matter, just as long as you take that first capital.
-Explorer
-Relic
-Nothing but rangers with a few token marines/soldiers
-Do everything you can to get affinity level 2 as soon as possible
-Upgrade to gunners
-Rush enemy capital(s)
If you can swing an early affinity level from a quest then it becomes easy, if you can't then that is probably why picking the slavs is a good idea. In my most recent game I eliminated two civs by turn 95. From this point you can either start teching battlesuits while taking on another civ, or use the land you just got from eliminating two neighbors to build some kind of hippie utopia or something.
For some reason they didn't add the negative modifier for non siege ranged units attacking cities, so you can reduce to rubble a capital with only a few hits from a gunner. If you lose 1-2 in the process it doesn't matter, just as long as you take that first capital.