Guns and Butter 260AD

Science? Caravans? Legions? Diplomats? Khorsabad? Huh?

  • Keep Tax 30%, Science 70%, max Science?

    Votes: 8 88.9%
  • Bump Tax other%, see my post.

    Votes: 0 0.0%
  • Let's build Cop's in 2 turns, Rush Buy if necessary.

    Votes: 6 66.7%
  • Maybe build Mike's in REGIA CIVITAS, it's safe from Indians.

    Votes: 7 77.8%
  • Maybe build Mike's in Elysium, it's central.

    Votes: 1 11.1%
  • Maybe build Marco's somewhere, once Mike's is assured.

    Votes: 5 55.6%
  • We need more units to drive out the Vikings.

    Votes: 7 77.8%
  • Neuma: Change to Legion in 1 ! Why not?

    Votes: 7 77.8%
  • Neuma: Caravan 38/50 in 4! Thirteen other Caravans are not enough

    Votes: 1 11.1%
  • Fort Anarchy: Change to Legion in 1? The waste is minor.

    Votes: 5 55.6%
  • Fort Anarchy: Caravan 45/50 in 2. I feel the Vikings will spare The Udal.

    Votes: 3 33.3%
  • We need Diplomats for Trireme Captains.

    Votes: 9 100.0%
  • We're leaving Khorsabad named asis for now.

    Votes: 5 55.6%
  • Surely, the Trireme must map this new area a bit.

    Votes: 7 77.8%
  • Maybe, we want to disband and relocate for NW Fish.

    Votes: 2 22.2%
  • Maybe, we'll keep Khorsabad, and crank out Settlers.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
Please see the commentary on these in Turn 260AD and related threads, even prior turn 200AD threads.
Your Minister of the Interior recommends the first choice in each section.

Please vote promptly, these are general matters and details will follow.
 
DoM makes a good point about Elysium needing to start on Isaac's, so building Mike's in RC makes good sense. Please add one vote to that choice!

I don't think it would be worth the time wasted to disband Khorasabad (or whatever it is) and move it
 
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