Gypsy Kings - pitboss session (closed game)

I recomend to start with 4 techs...
 
I had not considered all of the "options" available for choosing leaders. Starting with different techs would seem to make the most sense of course. I assume both civs start with the same knowledge, ie, we don't have to wait for alphabet to exchange knowledge.

I'm sure i haven't thought through all of the ramifications, where is oyzar by the way?
 
I had not considered all of the "options" available for choosing leaders. Starting with different techs would seem to make the most sense of course. I assume both civs start with the same knowledge, ie, we don't have to wait for alphabet to exchange knowledge.

I'm sure i haven't thought through all of the ramifications, where is oyzar by the way?

Technology trading is off !
 
Sharing technologies with your teammate's civ is automatic - you automatically discover any technologies that he does, and visa versa. You can also both research the same technology simultaneously to speed it up (the :science: are combined) - i.e. exactly like a normal permanent alliance.
 
Sharing technologies with your teammate's civ is automatic - you automatically discover any technologies that he does, and visa versa. You can also both research the same technology simultaneously to speed it up (the :science: are combined) - i.e. exactly like a normal permanent alliance.

Thanks for the clarification. I have never been in a permanent alliance before.
 
I had not considered all of the "options" available for choosing leaders. Starting with different techs would seem to make the most sense of course. I assume both civs start with the same knowledge, ie, we don't have to wait for alphabet to exchange knowledge.

I'm sure i haven't thought through all of the ramifications, where is oyzar by the way?

I am here.. You are the one who keeps disapearing from convos :p. Anyways if you don't get back in time read what i said on msn...
 
Seems like we are just waiting for me and Ron then... We had some discussion last night but Ron was working at the time so we didn't get it done.
 
How about low sealevel? More land = better :D. Also i think me and Ron finally agreed on civchoices so we should be ready to roll... Also i think i said this before but can we please not have any pw on the game itself as it just use extra time...
 
Leaders have been chosen!

  • Munro / aj = Alex / Huayna Capac
  • C63 / da_Vinci: Elizabeth / Shaka
  • TP / hellwitch = Sitting Bull / Pacal II
  • oyzar / ronnie = Pacal II / Cyrus

Hellwitch and oyzar both playing the new mayan leader. No other duplicates.

I'm fine with low sealevel but now that people have chosen their leaders we probably shouldn't change it unless everyone is in favour - anyone have any preference to stick with normal sea level as originally proposed?

I should be able to get the game setup and started this evening (3-4 hours from now).
  • I'll set the timer to 48 hours for the first turn to make sure everyone has time to register their leaders, then afterwards will set to 26 hours as planned.
  • Game will not be password protected (just remember to password protect your civ, and share with your partner).
  • Also - as mentioned earlier, when disconnecting from the game, please be sure to select 'exit to main menu' first as we have reports of problems otherwise (e.g. if you try to exit directly to desktop).
Let the fun begin! :)
 
I have no opinion at all.

Lets get it on!

Edit: I vote low sea-level if it means the game will start today :)
 
You can't change the turntimer during the game unless you use saveconverter! so i think you should set it to the correct time first opportunity!
 
i vote low sea level!
 
The game is online!

I wasn't sure of the mapscript shuffling, so I used a random number generator to give the following team / player order:

1 adrianJ Inca
2 Munro Greece
3 C63 England
4 da_Vinci Zululand
5 Ronnie1 Persia
6 oyzar Maya
7 toller pretzl Native American
8 hellwitch Maya

So oyzar / hellwitch - whoever comes to claim his leader first,
  • Pacal 1 = oyzar
  • Pacal 2 = hellwitch

(Need to chose the right one to ensure you are end up with the right teammate)! :)

civstats game ID is 1019: http://www.civstats.com/viewgame.php?gameid=1019

The passwords for registering your civstats leaders are the same as before. If you forgot it or want to change it, just send me a PM and I'll set it up for you.

Finally - due to a technical glitch (being in the staging room while I was setting up) aj's leader doesn't have a civ password protecting it at the moment. So please be careful not to pick incans by mistake... Or you'll see everything. :( Anyone (oyzar / dV?) know if it's possible to add a password later? I already tried going to 'my details' from the options menu and setting it there, but that didn't seem to work.

BTW - normal sea level as several folks stated a preference for that after my post above (tp above, C63 and dV via IM - and me too); sorry oyzar and ronnie
 
after aj takes a turn, if he resigns, I think he will kick to AI ... then if he takes it over from AI, he gets a new chance to add a password ... or I think that will work.

oyzar, can you confirm this?

dV
 
Ah - good thinking dV. oyzar - can you confirm? Otherwise I can always test it out.

BTW - if anyone prefers to use hamachi (free private VPN software that can be useful for getting around firewall issues), we have a network set up with network name GypsyKings. I sent you each a PM with the network password. If you don't use Hamachi (or don't know what it is) you can ignore! :crazyeye:
 
Yeah resigning to ai and reintering would work.
 
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