--------------Start of new log entries--------------
Starting Civgeek rotation. Main goal, get iron hooked-up and third city
up and running. I ended a few turns early (turn #17) so we could discuss
promotion startegy for our Praetorians.
Turn 60 (1600 BC)
IBT - See barb warrior to SW
Civgeek - Worker moves to sheep. Can work before expansion.
Archer promoted: City Garrison I
Civgeek - Assume we will use archers for city defense.
Civgeek - Decide to use Rome's garrison warrior to explore more around proposed city site.
Turn 61 (1560 BC)
Civgeek - Find Toku (Osaka) far to west.
Turn 62 (1520 BC)
Civgeek - Exploring
Turn 63 (1480 BC)
Civgeek - Exploring
Turn 64 (1440 BC)
IBT - See barb warrior to SW
Civgeek - Exploring
Civgeek - Warrior sees Monty's boarder close to horses.
Civgeek - Worker finishes pasture; starts road.
IBT - Gengis Khan comes calling. He knows everyboidy else (?)(big continent) and is Pleased
with everybody except Fredrick (Annoyed). Offer peace and he goes away.
Turn 65 (1400 BC)
Ferrum expands.
Civgeek - Warrior discovers Dyes to south, just outside Monty's border.
Tech learned: Horseback Riding
Image 17
Turn 66 (1360 BC)
Research begun: Writing
Civgeek - To get to Construction ASAP.
Civgeek - Worker moves to bring iron online.
Civgeek - 2nd worker and settler due next turn.
Rome finishes: Settler
Ferrum finishes: Worker
Turn 67 (1320 BC)
IBT - Barb warrior to W.
Civgeek - Move settler SW towards 'red dot'tile.
Civgeek - 2nd worker moves to mine iron.
Rome begins: Archer
Ferrum begins: Work Boat
Civgeek - More defense; get those fish hooked-up.
Turn 68 (1280 BC)
Civgeek - Exploring
Turn 69 (1240 BC)
Civgeek - Important note: Decide to settle 1E of original location to get Dyes in expnaded radius.
Image 18
Antium founded
Antium begins: Barracks
Civgeek - Needed to start some sort of production before expansion; assume we will want a barracks at some point.
Civgeek - Using both workers to bring iron on line ASAP.
Civgeek - Income at 100% drops to -1 gpt; decide to run deficit for now. Treasury at 101 g.
Turn 69 (1240 BC)
Rome finishes: Archer
Turn 70 (1200 BC)
Archer promoted: City Garrison I
Civgeek - Send 2nd Archer to Antium.
Rome begins: Archer
Civgeek - Start another Archer in Rome; should be finished when iron is avialable for Prat. production.
Tech learned: Writing
Turn 71 (1160 BC)
IBT- Monty adopts salvary.
Research begun: Mathematics
Ferrum grows: 3
Turn 72 (1120 BC)
Civgeek - Iron online.
Civgeek - Move one worker back towards Rome.
Rome finishes: Archer
Ferrum finishes: Work Boat
Turn 73 (1080 BC)
IBT - Barb city appears to W.
Image 19
Civgeek - 3rd Archer also moves south. Start Prat production.
Archer promoted: City Garrison I
Civgeek - One worker moves to devlop wheat; other to start road south from Rome.
Rome begins: Praetorian
Ferrum begins: Library
Civgeek - Start Library in Ferrum, but imagine we will change this to workers/settlers once at POP 4 or 5.
Civgeek - Work boat moves to fish.
Turn 74 (1040 BC)
Turn 75 (1000 BC)
Civgeek - Archer arrives in Antium; send that warrior exploring again.
Rome grows: 6
Ferrum grows: 4
IBT - HC (what's his name again?) offers Open Borders. Don't see much to be gained by that at this point, and
he is apparently buddy-buddy (Pleased) with Monty, so politley refuse.
Turn 76 (975 BC)
Ferrum begins: Settler
Civgeek - Rome and Ferrum grow. Rome production now 10 (4 turns for Prat.) switch Ferrum to settler (9 turns) a head of libray.
Civgeek - Running -2gpt deficit.
Rome finishes: Praetorian
Turn 77 (950 BC)
Rome begins: Praetorian
I stopped at this point since I relaized we hadn't discussed promotion startegy. I'd normally go
mainly for City Assualt with an occassional general up to Medic. Any other thoughts? Here's a few final screen shots.
Image 20-23
Starting Civgeek rotation. Main goal, get iron hooked-up and third city
up and running. I ended a few turns early (turn #17) so we could discuss
promotion startegy for our Praetorians.
Turn 60 (1600 BC)
IBT - See barb warrior to SW
Civgeek - Worker moves to sheep. Can work before expansion.
Archer promoted: City Garrison I
Civgeek - Assume we will use archers for city defense.
Civgeek - Decide to use Rome's garrison warrior to explore more around proposed city site.
Turn 61 (1560 BC)
Civgeek - Find Toku (Osaka) far to west.
Turn 62 (1520 BC)
Civgeek - Exploring
Turn 63 (1480 BC)
Civgeek - Exploring
Turn 64 (1440 BC)
IBT - See barb warrior to SW
Civgeek - Exploring
Civgeek - Warrior sees Monty's boarder close to horses.
Civgeek - Worker finishes pasture; starts road.
IBT - Gengis Khan comes calling. He knows everyboidy else (?)(big continent) and is Pleased
with everybody except Fredrick (Annoyed). Offer peace and he goes away.
Turn 65 (1400 BC)
Ferrum expands.
Civgeek - Warrior discovers Dyes to south, just outside Monty's border.
Tech learned: Horseback Riding
Image 17
Turn 66 (1360 BC)
Research begun: Writing
Civgeek - To get to Construction ASAP.
Civgeek - Worker moves to bring iron online.
Civgeek - 2nd worker and settler due next turn.
Rome finishes: Settler
Ferrum finishes: Worker
Turn 67 (1320 BC)
IBT - Barb warrior to W.
Civgeek - Move settler SW towards 'red dot'tile.
Civgeek - 2nd worker moves to mine iron.
Rome begins: Archer
Ferrum begins: Work Boat
Civgeek - More defense; get those fish hooked-up.
Turn 68 (1280 BC)
Civgeek - Exploring
Turn 69 (1240 BC)
Civgeek - Important note: Decide to settle 1E of original location to get Dyes in expnaded radius.
Image 18
Antium founded
Antium begins: Barracks
Civgeek - Needed to start some sort of production before expansion; assume we will want a barracks at some point.
Civgeek - Using both workers to bring iron on line ASAP.
Civgeek - Income at 100% drops to -1 gpt; decide to run deficit for now. Treasury at 101 g.
Turn 69 (1240 BC)
Rome finishes: Archer
Turn 70 (1200 BC)
Archer promoted: City Garrison I
Civgeek - Send 2nd Archer to Antium.
Rome begins: Archer
Civgeek - Start another Archer in Rome; should be finished when iron is avialable for Prat. production.
Tech learned: Writing
Turn 71 (1160 BC)
IBT- Monty adopts salvary.
Research begun: Mathematics
Ferrum grows: 3
Turn 72 (1120 BC)
Civgeek - Iron online.
Civgeek - Move one worker back towards Rome.
Rome finishes: Archer
Ferrum finishes: Work Boat
Turn 73 (1080 BC)
IBT - Barb city appears to W.
Image 19
Civgeek - 3rd Archer also moves south. Start Prat production.
Archer promoted: City Garrison I
Civgeek - One worker moves to devlop wheat; other to start road south from Rome.
Rome begins: Praetorian
Ferrum begins: Library
Civgeek - Start Library in Ferrum, but imagine we will change this to workers/settlers once at POP 4 or 5.
Civgeek - Work boat moves to fish.
Turn 74 (1040 BC)
Turn 75 (1000 BC)
Civgeek - Archer arrives in Antium; send that warrior exploring again.
Rome grows: 6
Ferrum grows: 4
IBT - HC (what's his name again?) offers Open Borders. Don't see much to be gained by that at this point, and
he is apparently buddy-buddy (Pleased) with Monty, so politley refuse.
Turn 76 (975 BC)
Ferrum begins: Settler
Civgeek - Rome and Ferrum grow. Rome production now 10 (4 turns for Prat.) switch Ferrum to settler (9 turns) a head of libray.
Civgeek - Running -2gpt deficit.
Rome finishes: Praetorian
Turn 77 (950 BC)
Rome begins: Praetorian
I stopped at this point since I relaized we hadn't discussed promotion startegy. I'd normally go
mainly for City Assualt with an occassional general up to Medic. Any other thoughts? Here's a few final screen shots.
Image 20-23