Haha I knew it! The computer cheats, I have proof!

i agree with killer 100%. Its the first game we can tell that rule are not the same for human and a.i.

They know where you are without exploring.

They know where all goodyhut and barbarian camp are without exploring.

Respawing, i hate that one, we all know how much time it take to produce and send a little army in the old age to destroy 4-5 A.I. s city. But even if you succeed they just pop up from nowwhere with cash, settler, money. If my civilisation get crush in the first 50 turn i wont reapear, i wont have free settler on another continent, i wont have a free army.

So why different rule. 1 game should have same rule ( i dont care about the production boost they got on higher level) but the standard rule must be the same.

If i am playing poker and i dont have good card then i will set the rule only for me to get free card, how long do you think i will live?
 
I'm sure the AI cheats, doesn't bother me as much as it does some others, though.

And about respawning, I've seen it happen a few times but I've never seen a respawned civ ever amount to anything. Mostly they are eventually eliminated by some other civ. I don't think I've ever seen them become any kind of significant power and I can't recall (although I may have forgotten or not noticed) them even getting as many as three cities again. Since we don't get anything for destroying them and their new city is generally far away from me I don't really care.

With that said, I'm still tempted to turn it off in 1.21 and I'm not sure why.
 
Originally posted by Dipolmatic Spy
Of course the computer cheats, it says so everywhere you look. I've figured out that the computer cheats for you in the two easiest difficulties, no cheating in the third difficulty, and cheats against you in the last two diffculties. Without all that cheating the difficulties would be much more similar, so they are a necessary evil to the game

hey dipolmatic spy, did u made ur name "dipolmatic" a pourpose or u wanted to make it "Diplomatic Spy" but u made a mistake writing "dipolmatic" ?
 
Originally posted by Jason Fox
And about respawning ... Since we don't get anything for destroying them and their new city is generally far away from me I don't really care.

With that said, I'm still tempted to turn it off in 1.21 and I'm not sure why.

Well, in Civ2, if you destroyed an AI civ, another civ of the same color would spawn to take it's place. So now instead it's the same civ. Personally, I like having more civs around in the late game to make things more interesting.
 
Originally posted by Killer
OK the respawn is buggy. But still I`ve seen settlers appear and disappear

lol maybe these settlers that disapear are ancient aliens that were visiting civ-world lol :alien: to spy on the ancient civs and then disapear with their UFO's :)
 
Remember that as soon as the new civ respawns, you can sue for peace for its 100 gold and 1 worker (and any techs, if it has some you don't have). So, you do get something for destroying it - in the early game, that gold and worker help a lot...
 
I raze an enemy city - a stupid thing but sometimes a necessity with that dumb Culture Flipping.

It appears that instantly every other civ on the continent knows about it, and their nearest military unit is given a free settler and it makes a beeline to that open tile.

That, and teleporting ocean-going galleys, is my least favorite AI cheat.
 
Originally posted by Killer


Soryy, hurricane, normal respawn only happenes withe enough distance, and in the case described above and in quite a few I saw, there wasn`t.

P.S. either turning it off doesn´t work or there`s an even more blantant cheat. I had the Romans respawn when it was turned off - or else they found a Galley in a good hut :lol:. They reappeared on a island when noone yet had Map amking (noone actually had Writing yet)!

I think the computer decided an Island nobody could reach was far enough away from everybody else - even if the actual number of tiles was modest.

Another issue is if turning off respawning doesn´t work. This should be examined. But either way, its not an AI cheat.
 
Originally posted by dikwhit
Guys the comp cheats, get over it.There are numerous examples but let me give you the obvious one every1 has seen and not mentioned, workers.You know what i mean, the Ai has a calvalry unit running around claiming your workers deep in your territory. The workers however always get out of your territory, regardless of movement.

They don´t teleport anywhere. The AI understands you would recapture them the next turn, so he disbands them.

Originally posted by Zouave
That, and teleporting ocean-going galleys, is my least favorite AI cheat.

This is a bug which can be used by the human player as well. Not an AI cheat.

The only way the AI cheats is how it knows were your weakly defended cities and units are. This is a necessary workaround stemming from the fact that the AI has no memory from earlier turns.
 
Yea, it's happened to me before. In my first game i captured Rome in 3000 BC but in that same turn the computer built a city halfway across the map. After 10 turns halfway across the map? YEA RIGHT
 
Originally posted by ZemiGod
Yea, it's happened to me before. In my first game i captured Rome in 3000 BC but in that same turn the computer built a city halfway across the map. After 10 turns halfway across the map? YEA RIGHT

Turn off "Allow player restarting". :rolleyes:
 
JoseM: :lol: @ :alien:

Huricane: same thing as sound BUG and Governor BUG and (unitl 1.17) culturally linked BUG:

you need to start a new game, deselect it, then start another via Ctrl-Shift-Q for it to work.
BUG BUG BUG

Also, why not restart the Civ as a fresh one - it is ridiculous if I`m at war with the replacement, too. And often I can`t sue for peace, the won`t talk to me until I send troops their way. Very annoying when i kill of the only civ on my island so I can expand w/o military cover to save time and then a "new" enemy shows up out of nowhere and kills my settlers because he carries the grudge from someone who`s "dead" :confused: :mad:
 
I expect the AI to "cheat" (As others have pointed out, it is not really cheating, just a way to try and make the game more difficult). I do have problem with respawning when you choose the conquest mode of winning. Once your opponet is conquested(dead), they should stay dead. For other types of victory, respawning is not much of an issue.
 
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