Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
As has been discussed, due to the large number new resources added to HR there have been problems with too much health and happiness.
0.9.5 has made steps in the right direction, but there still seems to be room for improvement.
I have mentioned that adding a base unhappiness to Authoritarianism would help in my opinion.
I wish to put forward a new idea I had which I think would also help, although it may not be feasible.
As many of us recall, in earlier versions of Civilization in order to grow beyond a certain size, a city had to have a certain improvement, for example an Aqueduct or Sewer.
This might be a good addition to HR in any case.
If it can be added, then at the same time these buildings could lose their health bonus
(reducing overall health) and be given a happiness penalty.
For example, let us assume Aqueduct were needed for a city to grow to size 8.
Then it could be given for example -2 happiness.
Then the effective unhappiness from a size of 8 would be 10 rather than 8.
If for example in addition a Sewer were needed for a city to grow to size 16, it could have a -3 happiness penalty. Then the effective unhappiness from size 16 would be 16 + 2 + 3 = 21 rather than 16.
These are just illustrative examples.
Please do not comment on the particular numbers.
I suspect the idea would work best with a series of 4 or 5 such buildings.
First, is it possible?
If it is, then it would need lots of discussion and testing before it might be part of 0.9.7.
0.9.5 has made steps in the right direction, but there still seems to be room for improvement.
I have mentioned that adding a base unhappiness to Authoritarianism would help in my opinion.
I wish to put forward a new idea I had which I think would also help, although it may not be feasible.
As many of us recall, in earlier versions of Civilization in order to grow beyond a certain size, a city had to have a certain improvement, for example an Aqueduct or Sewer.
This might be a good addition to HR in any case.
If it can be added, then at the same time these buildings could lose their health bonus
(reducing overall health) and be given a happiness penalty.
For example, let us assume Aqueduct were needed for a city to grow to size 8.
Then it could be given for example -2 happiness.
Then the effective unhappiness from a size of 8 would be 10 rather than 8.
If for example in addition a Sewer were needed for a city to grow to size 16, it could have a -3 happiness penalty. Then the effective unhappiness from size 16 would be 16 + 2 + 3 = 21 rather than 16.
These are just illustrative examples.
Please do not comment on the particular numbers.
I suspect the idea would work best with a series of 4 or 5 such buildings.
First, is it possible?
If it is, then it would need lots of discussion and testing before it might be part of 0.9.7.