Stone Heads Placement and Natural Happiness

enochsoames

Chieftain
Joined
May 3, 2025
Messages
2
The location requirement states tile with natural happiness. This seems to be some tiles with 2 happiness or more, but around each settlement not all tiles meeting the requirement are available for improvement. Can anyone explain why? and how can you proceed to place multiple heads to achieve the culture bonus?
 
It should be at least 1 happiness. However, unique improvements need to be placed on tiles that already have regular improvements on them, e.g. farms and mines.
 
The location requirement states tile with natural happiness. This seems to be some tiles with 2 happiness or more, but around each settlement not all tiles meeting the requirement are available for improvement. Can anyone explain why? and how can you proceed to place multiple heads to achieve the culture bonus?
Im not sure anyone knows exactly why certain tiles have natural happiness and some don't. There's nothing in the civilopedia or in the UI that explains it.

However; it seems to be a holdover from Civ 6's Appeal system where each tile had happiness based on how appealing the tile was. Tiles gained appeal by being adjacent to mountains, coast and natural wonders and lost appeal by adjacent buildings or urban districts. So we are all kind of assuming that's what's going on in 7.

That said, most coastal tiles should have at least 1 happiness. Just plop a Rural district on the coast, and another right next to it (also on the coast), and then you should be able to build 2 adjacent Heads.
 
Last edited:
That said, most coastal tiles should have at least 1 happiness. Just plop an Urban district on the coast, and another right next to it (also on the coast), and then you should have 2 adjacent Heads.

I believe you meant rural district. Also it seems like rivers influence inherent happiness on tiles. The biggest mystery for me is why sometimes I get the happiness when I work the tile and sometimes it disappears.
 
Last edited:
I believe you meant rural district. Also it seems like rivers influence inherent happiness on tiles. The biggest mystery for me is why sometimes I get the happiness when I work the tile and sometimes it disappears.
I noticed this as well once i began caring for rural tile improvements and it is extremely annoying. Anybody has an idea why this is happening? is it just bugged?
 
I believe you meant rural district. Also it seems like rivers influence inherent happiness on tiles. The biggest mystery for me is why sometimes I get the happiness when I work the tile and sometimes it disappears.
Does it depend on the type of improvement you are allocating if so maybe there's a penalty based on how appealing the improvement is asthetically to the population, they may be happier having a farm in their settlement compared to a mine or quarry. In Civ6 there were penalties for placing a neighborhood within a certain distance of other specific districts/improvements so maybe the devs have done something similar with 7.
 
Last edited:
I noticed this as well once i began caring for rural tile improvements and it is extremely annoying. Anybody has an idea why this is happening? is it just bugged?
This happens to me a lot and that's the reason why i stopped trying to use Stone Heads or Step Pyramids in many of my games :wallbash: This really needs to be explained.The same happens for Mountains in the Modern Age. Often i see a mountain with +6 :7happy: yield but as soon as i plop an expedition base it goes down to +3 and an expedition base isn't like a giant quarry scarring the land, it shouldn't lower the happiness by such a large amount :dunno:
 
I played with stone heads last game and they seemed fine. The Happiness disappears when you put the rural tiles down but you can still put a stone head there. I had coastal cities that could string 4 together and a mountain range on my borders made a bunch of natural happiness so I had 4 in a row there too. A couple of cities i could only get 2 next to each other but I was making 86 Culture off heads by the end of the era.
 
Back
Top Bottom