Hi, could find anywhere else to put it so i put here.
This is probably far form simple but here goes:
To me what set a a civilization apart far the barbirians is town and city, and while towns and city do have there farmers working in the fields and miners working in the mines, the people in the city is what really make a civ. So to boost the number of specialists I boosted food production and boasted the stats of the specialist, however I hitting a pretty hard core limit on happinesses real quick, and donnot want to just increase the limit cap for free happiness, instead I would like to add a happiness booster to specialist.
However when i added <ihappyiness> to the specialist i crashed the game and it said, unexpected variable form the sckehamtic file so i added it in there, then got a whole series of crashes in other files loading, not sure this could be done with simple xml editing, any ideas?
This is probably far form simple but here goes:
To me what set a a civilization apart far the barbirians is town and city, and while towns and city do have there farmers working in the fields and miners working in the mines, the people in the city is what really make a civ. So to boost the number of specialists I boosted food production and boasted the stats of the specialist, however I hitting a pretty hard core limit on happinesses real quick, and donnot want to just increase the limit cap for free happiness, instead I would like to add a happiness booster to specialist.
However when i added <ihappyiness> to the specialist i crashed the game and it said, unexpected variable form the sckehamtic file so i added it in there, then got a whole series of crashes in other files loading, not sure this could be done with simple xml editing, any ideas?