Sherlock
Just one more turn...
So if I research tractors I have to go to every single farm of mine and update to 'tractor'?
Sounds crazy tedious.
Sounds crazy tedious.
Apparently this will get fixed in an UI update soon after launch, according to one of the devs.So if I research tractors I have to go to every single farm of mine and update to 'tractor'?
Sounds crazy tedious.
So I decided to purchase it despite some of these concerns. I rarely buy games anymore especially on day one. But I'm very intrigued at the approach the developers have taken and the game looks solid. This game scratches many itches I have in this genre and to be honest I've been a bit disappointed with the direction of Civ. I'll gladly give some feedback after a few playthroughs if it helps everyone make a decision.I've been on the fence on a pre-purchase or day 1 purchase, and have decided to wait a bit. I'm not in "hard pass" territory, but am definitely away from a D1 purchase.
This game has so much promise, and there is quite a bit that I like in concept, but there is a lot in the limited and controlled release today that has given me great pause.
What you highlight to is my major concern -- that this just becomes a tedious clickfest to where I am just wishing for a way out rather than a very exciting series of decisions that are important.
From the reviews and videos today -- several "red"ish flags.
1 -- Level of true micromanagement on the crafting system
2 -- Complete runaway once you get rolling -- the video creator of the 6+ hour video of gameplay basically said you don't even have to be technologically advanced to crush it
3 -- Performance issues even on high end equipment
4 -- Some headscratchers (unable to upgrade units, plain vanilla diplomacy that appears to be unimportant to the gameflow, etc.)
After Humankind, I have learned my lesson to stay away from a pre-purchase or D1 purchase -- this one had me very tempted. I thought Millenia would be a purchase, and thank goodness I didn't go there. But I am going to remain patient on Ara -- I want it to be successful, as I love the premise all the way around. I just hope it isn't a strong early game and then blah the rest of the way, in spite of all of the cool modern/post-modern units and tech.
Millennia is great, just sloppy.I've been on the fence on a pre-purchase or day 1 purchase, and have decided to wait a bit. I'm not in "hard pass" territory, but am definitely away from a D1 purchase.
This game has so much promise, and there is quite a bit that I like in concept, but there is a lot in the limited and controlled release today that has given me great pause.
What you highlight to is my major concern -- that this just becomes a tedious clickfest to where I am just wishing for a way out rather than a very exciting series of decisions that are important.
From the reviews and videos today -- several "red"ish flags.
1 -- Level of true micromanagement on the crafting system
2 -- Complete runaway once you get rolling -- the video creator of the 6+ hour video of gameplay basically said you don't even have to be technologically advanced to crush it
3 -- Performance issues even on high end equipment
4 -- Some headscratchers (unable to upgrade units, plain vanilla diplomacy that appears to be unimportant to the gameflow, etc.)
After Humankind, I have learned my lesson to stay away from a pre-purchase or D1 purchase -- this one had me very tempted. I thought Millenia would be a purchase, and thank goodness I didn't go there. But I am going to remain patient on Ara -- I want it to be successful, as I love the premise all the way around. I just hope it isn't a strong early game and then blah the rest of the way, in spite of all of the cool modern/post-modern units and tech.
I keep making this comparison and I will continue to do so. This game feels a lot like launch Vicky 3. Which had pretty negative reviews for its tedious and confusing UI as well as bare bones systems like it's war setups.
Where is Vicky 3 now? It's my favorite paradox game by a longshot and is largely seen as a success story. Because the game continues to be supported and really the core mechanics of the game WERE good. It was just presented very badly and needed those couple extra tweaks and polishing features. That all got fixed within a year. And this game is already confirmed to be financially supported for the next year and the devs are extremely responsive in all the criticisms that players have brought up.
Maybe I am an idealist, but I say let the game cook. I am having fun as is and I only see the game getting better from here.
Just to be clear, Ara's crafting is nothing like what you have in games like Minecraft. Think of it more as setting up production chains, like you do in city builders.From anyone who has played it, what other mechanics of the game in particular that you find exciting, interesting and/or enjoyable? Is it possible to mostly ignore or automate the crafting and still have a good 4x game here?