Hardest competition?

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What was the hardest combinations of Civ's you faced?

Mine I think are

Celts (me)
Germans
Mongols
Chinese
Egyptians
Spanish (destroyed early though by Mongols)
 
The Mongols are definitely the hardest purple, as the Spanish are the hardest yellow. All the expansionists are harder.
All the dark blues (Vikings, Germans, French seem about the same to me).
I think the Americans are harder than the Chinese and the Persians generally don't do much.
I find the Romans a little more difficult than the Russians and Celts, but there's probably not much in it.
Maybe the English for Orange and the Zulus for green because they are such a pain in the arse attacking all the time while being expansionist.

You can have any combination of 7 civs you want: just go into the rules.txt and change the colour codes in the civs section.
 
I usually have trouble with all those expansionist warlike types since I am also very aggressive in expanding early on myself. Like the Carthagians/Greeks, Zulus or Mongols for example. It won't matter much to me who made up the rest of the AI civs so long as they don't struggle for territory with me.
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Someone mentioned the Romans. They seem to vary more from game to game than any other civ, actually.... Sometimes they can be small and perfectionist (despite their modifiers), and other times they can get very big and aggressive. I usually find them good in the tech race most of the time though, but sometimes they've been dead last there too....

As for orange civs, overall I prefer dealing with the English rather than the Greeks (and lots of times the Carthaginians can be a big threat, especially if they get naval-oriented in a big way)--sometimes the English can be big SOBs too, though--but they usually fall behind on the tech tree relative to other AI civs for some reason--even though they're sprawling all over the place....

Babylonians? I've seen them vary a bit too--although they are ALWAYS scientific and pose a good tech threat, I've also seen them form big empires on occasions--they're usually small and perfectionist, but sometimes they can get BIG and perfectionist (sorta like me
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).

I think the modifiers affect AI civ performance to some extent, but probably just change the chances of the AI civ doing something, not guaranteeing (or prohibiting) that they'll do it. Which is the beauty of the game--you can't predict exactly how your rival will be. I've seen the Zulus as a small, nonthreatening civ too sometimes (but not often...).
 
I usually play world map, and as the americans hardly ever have company (and Europe i always crouded), they always turn out to be quite good.
 
I never play world map anymore (I find that knowing where all the land is already is too boring, since I like the discovery phase of the game), but when I DID, I found that if I selected the Americans, nine times out of ten I'd have to deal with either the Sioux or the Aztecs (often both)--I think the computer tries to ensure that you'll be sharing a big continent with SOMEONE....

Which is why, if I'm in the mood to not be disturbed in early game (and I usually am), I choose archipelago on a big map--there's about an even chance you'll have your first island to yourself (especially if it's a small-to-medium landmass)--or if you don't, you'll be separated by an isthmus (chokepoint) which you can easily defend from....

[This message has been edited by allan (edited August 30, 2001).]
 
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