mudblood
Warlord
I thought I'd start a thread for people to talk about any changes they have made to their hardware to help them play the game. Basically, what problems you encountered, what new hardware you got to fix the problem, what problems it helped with, what problems it didn't fix.
Here are my starting specs:
Pentium 4, 2.66 Ghz, 512 RAM, Geforce FX 5200 (128 MB), Windows XP SP2. ALL the latest drivers.
I knew going in that it was touch-and-go whether my video card would handle the game, and when I started playing it, it wasn't long before I began to see real issues: the gridlines toggle took about thirty seconds to change the map; the time taken between turns would stretch into minutes, even on a standard map; if, in the later game (around 1000 AD), I scrolled across the map and then clicked in that area too quickly, the game would crash to desktop. This was with the graphics turned down very low. The game would crash in the later game without warning.
I got a new card: an ATI Radeon 9550 (256 MB). Didn't want to get anything higher because I don't have the power supply to run it. After seeing what the other side has been dealing with: reinstalling drivers, and the game, etc. I finally got the unpak to make the game work. The graphics were much better. Leader heads moved quickly, toggles worked fast, time between turns dropped from minutes to ten or fifteen seconds in the same games as I had been playing with the GeForce. Still, the game can drop to desktop when I'm scrolling the map, trees will appear in undiscovered territory, and the game can crash when it has been running for a while: so far after either a map trade, or after several turns in which unit movement has become stickier and stickier (a little pause before each unit enters a new square).
Will be getting 1 gig more memory soon, and will let you know what that helps with. Bottom line: I don't think the 5200 was enough to run the game, despite meeting minimum specs.
Here are my starting specs:
Pentium 4, 2.66 Ghz, 512 RAM, Geforce FX 5200 (128 MB), Windows XP SP2. ALL the latest drivers.
I knew going in that it was touch-and-go whether my video card would handle the game, and when I started playing it, it wasn't long before I began to see real issues: the gridlines toggle took about thirty seconds to change the map; the time taken between turns would stretch into minutes, even on a standard map; if, in the later game (around 1000 AD), I scrolled across the map and then clicked in that area too quickly, the game would crash to desktop. This was with the graphics turned down very low. The game would crash in the later game without warning.
I got a new card: an ATI Radeon 9550 (256 MB). Didn't want to get anything higher because I don't have the power supply to run it. After seeing what the other side has been dealing with: reinstalling drivers, and the game, etc. I finally got the unpak to make the game work. The graphics were much better. Leader heads moved quickly, toggles worked fast, time between turns dropped from minutes to ten or fifteen seconds in the same games as I had been playing with the GeForce. Still, the game can drop to desktop when I'm scrolling the map, trees will appear in undiscovered territory, and the game can crash when it has been running for a while: so far after either a map trade, or after several turns in which unit movement has become stickier and stickier (a little pause before each unit enters a new square).
Will be getting 1 gig more memory soon, and will let you know what that helps with. Bottom line: I don't think the 5200 was enough to run the game, despite meeting minimum specs.