In my current game I played as Montezuma on a Fractal map. Got all but one leader on the same land mass. I intended to fight in order to get Culture but found I was overrunning the continent with Jaguars and a few support archers using only the Honor social path. The world eventually rebelled against me and I am currently using Swordsmen, Pike, and chariots archers to kill everyone. At first I thought this was good as a good old fashioned dog-pile would teach me a lesson: However, I RAZED everything except the manditory Capitals which are giving enough resources to keep happiness acceptible. At the moment I only have the Japanese guy to kill but I am having a problem locating him at the moment.
All in all, I find war in this game redicilusly easy (at King level). Sure I can up the difficulty but I recall at Prince or Monarch in Civ IV there was no way I could come close to doing this (Nobel I could do a warrior rush on ONE leader).
SO yes, a scorched earth plan works in this game.
I can't wait for patches to improve the AI's warring abilities
sell it to other player it give u more benefit in both happiness penalty. Give u an addtional lux, gpt, and creating world conflict on culture border by siding different AI side by side, and provoke aggrsive AI to declare war. In no time u can retake it again.
I prefer to call it "Inhibiting the AI", since I had no need nor intention of settling there and if the AI wanted to, let THEM repair all those improvements
I puppet a city until it begins to build something stupid, then I step in and annex it. By that point, I'm prepared to take it in and the city has built up enough population to build a courthouse in a relatively short amount of time.
I typically raze cities only as a counter to an AI attack on me. Rather than taking the city as a puppet, I need a bit of a buffer zone from their attacks. Razing the city offers that.
I prefer to call it "Inhibiting the AI", since I had no need nor intention of settling there and if the AI wanted to, let THEM repair all those improvements
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