have i installed correctly ?

ivamaky

Chieftain
Joined
Jan 10, 2014
Messages
5
Hello,

I recently started to play this mod, like it alot run into quite some trouble with it tho.
i can go ahead and setup a game on the normal civ maps and play just fine however a few things strike me after some research which makes me doubt the mod works as intended.

I got civ 5 with all dlc and addons
I installed version 4.02 by downloading and placing the
Community Call To Power V.4.02 (v 1)
into the appropriate mod folder in mygames

I cannot select any cctp maps at all.
(i managed to circumvent this by moving the cctp maps folder into the maps folder of civ 5) but certainly they should show up automatically ?

I cannot select extended or white rabbit game modes
(they simply dont show up anywhere anyhow)

The ingame policies show 9 policies for each tree, however i think that the first 2 rows in each are with vanilla traits not cctp traits (if i use IGE and look at policies i can see the newly added policies with a cctp filename and highlighted in green while most of the others in the branch are normal vanilla ones.

the only other mods i use are the dll modpack, cultural diversion (tried with and without, didnt make a difference), IGE and UI-Enhanced rankings

id very much like some quick answers to these. I enjoy the mod alot but it severely bothers me that i dont know if everything is working correct and whether i miss out on anything, especially since i like playing TSL world maps but nothing seems compatible with cctp. The only one i got working with cctps new resources is a version of Y.A.G.E.M which crashes with TSL selected tho.

id very much appreciate some help.

(without trying to be rude but i find it incredibly difficult to find any information about the mod , no features listed anywhere, no main topic where the game mechanics are shown and explained (like manpower etc))

P.S.

i noticed that building following wonders makes city graphics vanish.
Karnak
Knossos Palace
Ishtar Gate
 
The mod developer is aware of game issues and working towards new version of this mod.
Just gotta be patient. He is pretty much doing all this on his own.

Thier are many issues as posted in other threads. AI issues n other minor bugs like u mention.

All hoping to be fixed next version
 
well i was merely wondering if the issue that maps dont work and that extended and white rabbit cannot be selected are due to the current game version or because i did something wrong
 
The reason why white rabbit is not working is easy, its not enabled.
This whole lua stuff is very difficult and iam not going to break the complete mod with addionel lua functions.
Also i wished White rabbit where working but this is not on my list.
The same count for the mapsystem, all original files are included into the main version, but are not enabled via Modbuddy.


P.S.
Since we are using our own resource generator to place all the new resources on the maps, it will break other maps and mods who do the same.
A lot of work to make this compatible.
Also there is no extended version anywhere, its all in one version.

If you wish to get more infos about Manpower, there is a whole thread here on this side for more informations.

About the City disappair bug, its hard to find the reason why some wonders create this while others dont.
 
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