have u ever had a stealmate?

whold u like to see wrold war 1 type battles?

  • yes, it whold be cool

    Votes: 18 81.8%
  • no, it whold go to slow, ect

    Votes: 2 9.1%
  • what u talkin bout fool?

    Votes: 2 9.1%

  • Total voters
    22
I think what he means by WWI is fight with LINES or FRONTS. The AI is moving and stacking units all the time so it never had a STABLE line.
 
Like Madscot wrote the game simulates WWI style wars from Nationalism till the tank comes around.

Combine that with a higher difficulty (say Deity :)) and you'll have Cavalries (attack 6) trying to get four fortified Infantry in a size 13 city (defense 22.5?). Your only option is Artillery (about 50 of them). Same thing when the AI comes after you, just that they don't really use arty :)
 
Make a Worker Action called "Trench"
I don't think you can make new worker actions. You can only edit the names. Like terrain.
Make units that can build fortifications like Workers
This is a possibility. There is a list of Worker Actions in the "Units" part of the Editor (by each unit) that could make it possible for a Rifleman to build a Fortress. Think "Siege Engineers."
 
I have had many battles last for years and have had no one gain ground. Eventually, someone will fall though - it's only a matter of time.

The only way to have a true stalemate in Civ would be if the game ended via time and the top points score was tied.

Anyone ever seen that happen, out of curiousity? Is there a tie-breaker?
 
@TLC
Yes, I vaguely remember someone modding legionaries to be able to build roads - which seemed vaguely historic albeit perhaps unbalancing - and I think the result was that the confused Ai treated some legionaries as combat units and never built anything with them, and used some as pseudo-workers and didn't use them for combat.

There was a suggestion that the unit is 'tagged' when built as 'offensive', 'defensive', 'worker' etc and the Ai can't change the allocation?
 
in not one fo my games so far ther has never been a stable front... allways moveing around. its so boring.... i just whant one of my atacks to fail.. or some type of stable front line for once.
 
I've modded my infantry & Mech infantry to build fortresses, because, well, they can.

I've also modded riflemen to build armies because, well, I can.
 
One time, I had what you could definantly call a stalemate. I was the French at this time, and the major landmark that seperated myself and England was a large mountain range that separated our countries. However, I did have a few cities beyond that natural boundary, and the English, I guess, wanted to make that mountain range the official boundary. ^^;. Anyway, they took several cities, and then I went back and took them back ,and continued fighting for several centruies, afterwards no side gained or lost any land. Then I made peace, and placed units along the entirety of the border, to protect my land.
 
Originally posted by MadScot

If there were a way to somehow make artillery less effective (which runs counter to all the people who want to make it invincible for some reason; it's already a gamebreaker IMO) - perhaps introduce a 1rof artillery at about the current point, then a 2rof (the current unit) with Radio, say, to show better fire control due to radios. That would make it more stalemate-like.

Good thought. Here are two nice early industrial Howitzers, suitable for WW1:
http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=14
 
the fist one is very good, i night just use it.. i donno about the seconed on.... seems kinda poorly made.
 
I once have a nice stalemate going with the French. I founded a city across the straights from my capital and which was then surrounded by French cities. Suddenly the French sneak attacked my city which was being defendned by 2 pieces of artillery, 1 cav and 5 or 6 riflemen. The first wave of French troops died upon my city walls but killing almost all my defenders. I had to rush troops across the 2 tile straight to keep from losing my city. My reinforcements were dying just as fast as I could bring them in. Once I left my home ilse devoid of military units, I began my counter attack. only to see my forces die. It was brutal.

20 turns later, we reach peace with zero cities taken.

I did get France's other neighbor in the war to avoid a loss due to the sheer number of troops the French could throw at me and had to protect my coasts with a navy. Helped being an island civ in this game.
 
hmmm.... still trenchs shold be added.....
 
Yes I have. It wasn't quite a stalemate, just a very slow offensive. I was using Cavalry and huge stacks of Artillery. It would take a turn or three of shelling to get a city down to size 5 so I could properly attack it.

The game was one of my SGs, if you are extremely interested take a look in the SG forum.
 
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