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Health, forests and forest cuts

Joined
Sep 16, 2003
Messages
3,198
Location
Eindhoven, the Netherlands
How is the amount of health points from forests decided?
Does it matter if these forests are bordering the city, 1 tile distance or more ?

In my few hours of play, i noticed that you can cut forests outside your cultural borders and still get the production from them. Is this decided as a distance to your city, or does the size of your cultural influence also affect it ?

Looking at the few things i learned this far, i think forest cuts are a very important part of the early game, wether you want to use them for settlers, wonders or city improvements. Their production bonus is huge.
 
How is the amount of health points from forests decided?
+0.4 health for each forest in the 21 tiles a city can work. This number is rounded down, so it is +2 for 5 and +1 for 3 forests.

i noticed that you can cut forests outside your cultural borders and still get the production from them. Is this decided as a distance to your city, or does the size of your cultural influence also affect it ?
My games have shown that it is the distance from your cultural border is that causes the amount of hammers returned to drop. It appears you always get full hammers if you are within 1 tile of cultural border, unless it is diagional to the "corner" of your border. If you are getting 30 hammers per chop, you get still get 30 hammers +1 tile from your border except the corner, where you get 25 hammers. +2 tiles from border is around +25 as well and it goes down from there.

i think forest cuts are a very important part of the early game, wether you want to use them for settlers, wonders or city improvements. Their production bonus is huge.
Yes, it appears to be nearly a required strategy, much the same as 4-turn settler factories in CivIII.

Hope to see you in a 4OTM! :cool:

StanNP
 
In a recent game playing on the Great Plains map I have used forest chops to great effect. On the great plains map the east and west have a lot of mountains and forest, not great for building cities. But I sent a worker out (with an escort) to chop his way into the woods. I netted a lot of "free" hammers without losing any of the health bonus in my cities.
 
StanNP said:
Hope to see you in a 4OTM! :cool:

Not too sure about that :)
My interest in strategy games origins from starcraft. An extremely fast paced RTS. (Still the best game ever made IMO)
After i quit playing that for multiple reasons, an important one being that i was simply too slow with the mouse to compete at top level, i started playing slow and relaxed civ. Still, i could play the agressive warmongerer though, and exponential growth was in the game as it is suposed to be in a strategy game.

Now the game seems to become too much like simcity for my liking.
Also do i now have other things i want to spend my time on.
 
StanNP said:
+0.4 health for each forest in the 21 tiles a city can work. This number is rounded down, so it is +2 for 5 and +1 for 3 forests.


My games have shown that it is the distance from your cultural border is that causes the amount of hammers returned to drop. It appears you always get full hammers if you are within 1 tile of cultural border, unless it is diagional to the "corner" of your border. If you are getting 30 hammers per chop, you get still get 30 hammers +1 tile from your border except the corner, where you get 25 hammers. +2 tiles from border is around +25 as well and it goes down from there.


Yes, it appears to be nearly a required strategy, much the same as 4-turn settler factories in CivIII.

Hope to see you in a 4OTM! :cool:

StanNP


Absolutely right!
I will also add that there is a limit and if you chop faraway you'll receive no bonus.
also when 2 cities have a forest square that they share - both will receive the 0.40 health bonus, no matter which of the cities works the tile.
Also very important is a +2 health bonus from building a town on fresh water tile.
later in the game with environment civic - you get lots of health from forests
 
WackenOpenAir said:
There will be a replant option i asume ?

And i guess then you cannot cut the same tile twice?

There is no replant but forest do appear sometimes by itself. Those forests can be chopped again.
 
WackenOpenAir said:
There will be a replant option i asume ?

And i guess then you cannot cut the same tile twice?

Let them regrow.If possible grof forests naturraly on the fringes of youre borders for later use. (so that they can grow inwards)
Never chop forests in tundra unless tottaly surrounded by other forests or near a river.
in the early game forests tend to regrow easier ,but keep good clusters of forests as to make regrow faster.

Part of the chop strategy though is that you start in an area with lots of them.

Anyway ,i have found that with chopping ,even on emperor level one can take a serious head start on the others. (faster growth ,infrastructure setup ,wonders and genneraly more ahead in research) Because you can accumulate youre speed pretty quick once you have youre first worker ,by chopping for a new worker and settler ,and by usuing that momentum while expanding in forest filled neighbourhoods.

Catherine is my favourite so far for this strategy ,fast expanding borders ,starts with mining and is financial.
 
So the chance for a forest to regrow depends on the amount of forests surounding that tile ?

I think it in early game going faster seems so because turns go a lot faster in early game.
 
I've seen JUNGLE overgrow roads, but so far, not forests.
 
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