Wow, look how you all jump on the smallest gun to try and turn a winning game into a massive calamity because you need to express the fact that you play better as loudly as you can
[snip comments to others]
creamcheese:
I have no idea why you think I don't use workers. That's the most ******ed comment I've ever seen. You mean why don't I have 2 per city? Er... maybe because one worker equals one unit? How exactly is one supposed to invade one's rivals for free if half our allocated units are workers and the other half are keeping the city from rebelling? You mean you pay for units? Doesn't that destroy the whole point of making your nice new road in a corrupt city? Maybe that's why you need so many workers, to pay for your armies that your workers are clogging up the free spaces of?
Why don't you build 10 archers instead of 10 workers and go take a couple of towns, get 4 free workers, two already roaded towns and the capacity to build a bigger free army to take out 2 more towns?
And as for factories winning towns, LOL, that's so funny. The amount of free units you have is a set limit, the amount of cash you have left after keeping decent tech pace is a set limit, if one has reached this limit without factories, what exactly, may I ask, is the point of factories? To replace the ones that die quicker? That's funny because sometimes it's nice for some troops to die back for a few turns, gives you a bit of free profit...
And as some other 'argue you right round the houses and back to where you started' guy stated, once you've built your factory you still have to build Mass Transit, that's all cost which means less military units, and that's all time taken when you could be building military units - how about 'you could have won the game already if you just stopped building pointless buildings and made some military units to go get the job done'?
I bet there's a few who would have said that exact thing had I shown a screen full of building works...
Anyway guys, as I keep saying, this is a bit of fun, this is about what to do from here on in. Feel free to sermonise/lecture/bait/whatever about the usual same old same old topics, but I shan't be referencing anymore posts that don't deal with the specific funness of the where to go with the current scenario. Not that my contributions are worth anything of course...
I'm not calling you game a calamity, no one did, we were trying to give you tips on how to win... I'm not sure why you are so confrontational all of a sudden. I told you in the other thread to expect peanut gallery comments...
Since you don't seem to want gameplay tips any more, just skip the next section of response and skip to my military analysis (title bolded) for winning your current game/ having fun.
You are correct, I should have said something like "why you don't use
more workers than you do", that was the intent of the comment anyway. I make due with a smaller military than you do is how I manage so many workers, I also build closer together, and I road every tile and build science farms.
I don't build ten archers because I'd rather use the gold I get from my roads to research iron working and upgrade some warriors to swords. Usually anyway; sometimes I have done archer rushes in the past, they can be quite enjoyable on small maps.
The point of factories is yes, to replace units, buildings, etc faster. I'd also like to note that if you built a factory and/or power plant and them build wealth, it will pay for its' self in gold quite quickly. You could also build universities, banks, stock exchanges, etc. so that you have more gold for more units. You already have a quite well developed core in this game, it is just lacking factories. Even if you just built one and a power plant in your capital, you could build armies twice as fast.
Since you don't seem to want to here general gameplay tips anymore here is what I would do in you game to win:
Military restructuring: Current military mix of main units is:
15 workers
10 armies
101 tanks
89 cav
85 infantry
1 modern armour (more soon)
We have plenty of units except artillery and workers, but they are all fortified in our backfield.
I would wait until we come out of anarchy (you seem to be comfortable with monarchy so I'd stick to that if it were you, I'd go republic if I were playing). then disband a large part of the cavalry force and most of the navy (we can win without one navy, it is Pangaea) to pay for 40-50 artillery and rush some factories/mass transits, I'd start research towards radar artillery (miniaturization first, internet will get us free research labs, which give us 2? culture in all cities and research). I'd build some settlers to fill in gaps, and workers so I can build some combat rails up to my opponents.
Once our artillery is ready I'd take units out of all non-border cities, using the lux slider to keep 'em happy, attack Sumeria and ally the english (they have a lot of cities without border expansion or with only one, we can use artillery on rails to get close on the first turn, and then hit redlined troops with massed tanks). Once we drive them back to the Oil Springs choke (we have bombarded their mass stacks of tanks that they have most likely built and killed with our own tanks/MA).
We probably have war weariness if republic, so I make peace and hit the Iros with the same idea, possibly using bombers or combat settlers to take cities in one turn and prevent reinforcements. (actually we should have used an airfield and some bombers or some artillery to bomb the rails from sumeria's core through the oil springs choke point... then they would have beaten up on the english). Once iros are gone, fill in their land and move back to the oil springs choke.
The english may be dead by now, or quite mutilated by the sumerians. This is good, they have gassed each other (hopefully) and we can use our newly experienced army to attack as fast as we like, bombing out rails to prevent reinforcements and redlining defenders to preserve our troop strength. We have lots of MA by now (upgraded tanks), probably, so we can advance very quickly, ~5-10 cities per turn or more if we have radar arty or lots of bombers. Then we wait a few turns for the internet to expand borders, and use settlers to fill gaps and we should get domination.
Alternate military strategy:
If we wanted to be really evil, go for tactical nukes and ICBMs as fast as possible. build factories and power plants to improve our production, disband navy and cavs for unit support. Then we build pretty much solely nukes for ~20-30 turns until we have enough for 1-2 hits on every large/productive enemy city. Then nuke everybody (be careful to try and burn down the UN city if possible, so you don't lose that way, and use spies to find and nuke their nukes). Then waltz into their cities, using nukes if you encounter any resistance.