So Ive been trying a specialist economy and it has been going pretty well but I know I am doing things very inefficiently and I am sure there is plenty of things I am missing. What I am hoping is I can detail my strategy here and get some feedback on it. There are some specific things I do not take advantage of.
The early years, my first 3 cities.
First off, my capital is almost always setup as my production city and cottage spammer because I switch to bureaucracy as soon as I get it. Question 1, what if your Capital isnt founded in a high production area? Is it ever a good idea to move it?
My second city is my primary building city, preferably built with some number of grassland hills around it. The problem with this city is that it is often stuck at size 8 until Civil Service and even then it is fighting just to maintain its population instead of making hammers. Question 2, what is the soft requirement good players put on a city before founding it? How much food SHOULD it be able to produce and how many hammers does it need to be considered a good production city? Finally what are the most important buildings for the production city?
I also fight to build the Pyramids here. If I fail to build them should I move to a Cottage Economy?
My third city is designed to be my super science city, so I have to found it on a river. I prefer to get flood plans and deal with the unhealthiness. If possible I try to get 2 or more food resources here but that is the only real restriction I have on the city. Question 3: What is the best build order to get your super science city up to snuff? At what point do you stagnate the growth of the city and focus on specialists? How many scientists do you settle in the super city? I usually drag all my scientists there and settle them after building the academy. I also work hard to put the great library in that city.
After those two cities complete I build similar cities where ever I can, going with quality over quantity. Almost all my specialist cities focus on building scientists for the research bonus and I always settle them instead of running golden ages or lightbulbing techs.
A big issue I run into is where do you put your national wonders? Even at the end of the game I almost always have most of those buildings remaining. What research path do most people use? I figure the two most important techs for a specialist economy are Civil Service and Biology. Finally, what is the best leader for a war mongering SE civ?
That is all I can think of for now. Any help would be awesome!
The early years, my first 3 cities.
First off, my capital is almost always setup as my production city and cottage spammer because I switch to bureaucracy as soon as I get it. Question 1, what if your Capital isnt founded in a high production area? Is it ever a good idea to move it?
My second city is my primary building city, preferably built with some number of grassland hills around it. The problem with this city is that it is often stuck at size 8 until Civil Service and even then it is fighting just to maintain its population instead of making hammers. Question 2, what is the soft requirement good players put on a city before founding it? How much food SHOULD it be able to produce and how many hammers does it need to be considered a good production city? Finally what are the most important buildings for the production city?
I also fight to build the Pyramids here. If I fail to build them should I move to a Cottage Economy?
My third city is designed to be my super science city, so I have to found it on a river. I prefer to get flood plans and deal with the unhealthiness. If possible I try to get 2 or more food resources here but that is the only real restriction I have on the city. Question 3: What is the best build order to get your super science city up to snuff? At what point do you stagnate the growth of the city and focus on specialists? How many scientists do you settle in the super city? I usually drag all my scientists there and settle them after building the academy. I also work hard to put the great library in that city.
After those two cities complete I build similar cities where ever I can, going with quality over quantity. Almost all my specialist cities focus on building scientists for the research bonus and I always settle them instead of running golden ages or lightbulbing techs.
A big issue I run into is where do you put your national wonders? Even at the end of the game I almost always have most of those buildings remaining. What research path do most people use? I figure the two most important techs for a specialist economy are Civil Service and Biology. Finally, what is the best leader for a war mongering SE civ?
That is all I can think of for now. Any help would be awesome!