Help me understand religions a bit

MBison

Chieftain
Joined
Oct 26, 2005
Messages
22
I'm trying to figure out all of the benefits of a religion.

I know the basics:

Having a state religion gives some good bonuses via various civics.

Religions also increase happy through temples and related structures.

A rival that adopts your state religion, you can see their town.

Shared religion offer some nice diplomatic bonuses.

---

anything else? Some people talk about increasing their income via religions.. how is that happening in terms of gameplay mechanics?

What are other benefits to utilizing religions?
 
You get a flow of money from all new converted cities if you have the Holy city I think.. Also.. Diplomatic bonuses are key! I played hotseat with my brother with 5 AI's and converted all but him and japan.. I got my budhist brothers to take them both out with nogotiation since we were such good pals. :). Crusades!!!
 
Not just by having the Holy City. You must also pop a Great Prophet and have him build a special Shrine *in* the Holy City.

"A rival that adopts your state religion, you can see their town." <-- This only happens with the religion you have founded.

Another benefit are the ones you can get from Civics that are affected by State Religion. Some of these are so good, I can't ever see not having a State Religion. Fortunately, having a State Religion in this game takes practically no effort: you don't have to race to the founding of one.

I have a question on this subject too, which could be helpful for MBison, as well as myself. Does simply having a type of religion take away the "heathen" penalty with a given civ? Like, if I have all of the religions in the game in all my cities, will that penalty go away? Or, is it based on "State Religion"? And, if it's based on State Religion, does this then mean that the Free Religion Civic has a downside because you will have the heathen penalty with everyone in the game, having no "matching" State Religion with anyone?

=$= Big J Money =$=
 
Pretty sure it's state religion.. Almost positive actually but won't promise it. I'm just pretty sure I found that out one game but it's foggy. Good luck with finding that out and if someone can verify this, that'd be great.
 
Only state religion matters and free religion doesn't cause people to see you as a heathen, so you get no extra enemies. On the other hand, you get no extra friends either.
 
Wow, does this mean never even having a State religion will also avoid religion-based diplomacy penalties? I should consider this.

=$=
 
Yeah, but it also means no extra happiness, no extra culture, no religion specific civics. The cost is too high. It's much better to try and spread your religion to those you want as friends. Enemies comes one way or another, friends don't.
 
I start and get (found) Hindu early and do not want it to be my state religion-- or is your first religion the only one that can be your state religion. Later I get Christianity--found it-- is there some tab or click where you makethe choice when you choice Theocracy?
 
Is there a penalty for having a low population of your state religion? If I only have 2% islam, but i want it as my state religion, will I be penalized?

Is there a way to remove percentages of other religions?
 
Religion has been a HUGE financial boon for me in my current game.

I founded Christianity -> Holy City -> Great Prophet -> Church Nativity -> is currently yielding me +42 gold and +8 culture
 
Jason The King said:
Is there a penalty for having a low population of your state religion? If I only have 2% islam, but i want it as my state religion, will I be penalized?

Is there a way to remove percentages of other religions?

The only thing that state religion does is provide extra shields/happiness/commerce to whatever city has it. If you only have 2% islam, then only 2% will get that bonus. The rest of your country will be bonusless.
 
Actually it effects diplomatic relations with the other civs as well, which in some cases can be the most important part of it. There is no penalty for having few cities with your state religion, but there's less of a bonus.
 
I'm getting to learn how to really use this religion side. as part of a overall strategy, combined with using other traits.

1. if spiritual leader, you can switch civics quick and no anarchy, otherwise perhaps a philosophical one so you can get more great persons. my favorites are Gandhi and Saladin. remember that this incarnation is deeply geared around the leader. the random opponents will avoid your civ nation, but mp can choose other leader of your nation with both being seperate versions. I did a hot seat with Saladin, Gandhi, and Asoka vs 15 other AI Opponents. Gandhi and Asoka were different Indian nations not the same country. Gandhi went buddhism while asoka went hinduism.

2. you can have more than one faith in your realm. cities can be multi-faith. a city can be the founding city for more than one faith.

but the more faiths present, the more difficult it is to convert an additional faith in. it is possible to make a city have all 7 faiths but it's real difficult. being that there are benefits for a state religion, have this one be in all cities.

3. [the religious buildings]

[monastery] this should be built even if you have monothiesm - let's you make missionaries without them - as it gives you +10 research points besides making missionaries before monotheism. build in every city you have the faith for every faith present. 2 faiths = +20 research points for that city alone. also it gives you 2 culture that keeps giving you that after scientific method which obsoletes the other features of it.

[temples] build in each city for each faith there. it gives you 1 culture, and +1 happy, can turn 1 citizen into a priest. temples are also useful in building cathedrals [called various names].

[cathedral] buddhist stupa, christian cathedral, confucian academy - don't confuse (no pun intended) with Academy built by great scientist - , hindu mandir, islamic mosque, jewish synagogue, taoist pagoda...

okay you need music to build these, and the associated faith in the city that you want to build it. the manual says 3 temples, but the game says 4 required per cathedral level building. you want to build a second one, the games says 8 required. loophole: if you try and build two in the same turn it sometimes lets you count the same cities - but a third later will need 12.

the cathedral level building gives +50% culture, +2 happy if that one is state faith, 2 citizens into priest, +1 happy with incense. remember that a city could have a synagogue and a mosque if you have music, 4 islamic temples, 4 jewish temples, and give you +100% culture, +2 happy if one is state faith, 4 citizens into 2 priests, +2 happy. that's in addition to what the temples give you.

because of the number of temples required try and have each faith you found in at least 4 cities or maybe 8 cities later (that's pushing it for more than one faith).

[Shrine]
only available for faiths you found, but advice - only spread faiths that you found as a state faith.
The Church of the Nativity - Christian
The Dai Miao - Taoist
The Kashi Vishwanath - Hinduism
The Kong Miao - Confucianism
The Mahbodhi - Buddhism
The Masjid al-Haram - Islam
The Temple of Solomon - Judaism

okay, these require a geat prophet. they can be only be built in the founding city. you may have to move a great prophet to the founding city. if you don't control the founding city, you could try and take it - holy crusade or jihad - and then build it there.

the shrines gives you 4 culture, turns 3 citizens into priests of that faith, spreads that faith, and gives you +1 gold for every city in the world with that faith - including those in other nations. this is useful even if you control more than one faith. spread both of them and build shrines for both of them.

that's culture, happiness, and gold for founding a faith.

now if you spread it to another nation, you get benefits:
better diplomacy if they have same state faith.

note: even if they pick another faith - that you have founding city of - they are not likely to attack you if they have large numbers of cities with it as a present faith & you do as well. if they have large number of buddhist cities and you founded it but hinduism is your state religion - if most of your cities are both hindu & buddhist. if spiritual, you could switch from hindu to buddhist at a whim in such a situation.

line of site to all cities with a faith you found - if it's currently your state faith - the game does this (not in manual) and you can switch from one to another that you also found if you're a spiritual leader easily. this line of site continues even during war - unless they take your founding city of the common faith, and then they have line of site on you!


[multiple faiths] later with liberalism, you get a bonus for having multiple faith cities. also if you have two founding faiths convert all most cities with both.
with spiritual trait you can easily switch between religions for diplomatic ease, and for line of site advantage.

combine with other strategies to further your ambitions.

I really love religion being actually incorporated into a major game. and don't let historical patterns confuse you with gameplay. if you're a buddhist, don't be afraid to found hinduism if someone beats you to buddhism and shun buddhism in the game. gandhi founds islam and even judaism in some games. if you're muslim, go for any faith as soon as you can - even judaism or christianity - or even buddhism if you can. this is gameplay.

by
Hahn Tsak
[real name: Sir Reverend Dr Stanley L Rexwinkle, Jr, HOS]
I also preform weddings in the SF Bay Area.
 
Another great thing about religion is as a source of portable culture. In Civ3, your cities would keep their original 1-space cultural borders until you build a temple to expand the culture, usually requiring you to waste a lot of shields from a small, fledgeling city in order to be able to produce on the outer 9 tiles of the city radius, or else to cluster your cities close together so the borders overlap. In civ4 you can build a missionary in a well-established city that can spare the shields and use it to give you an instant "free temple" in your newly-founded city.

I'm not really sure about the religious buildings yet. In civ3 they were pretty useless, and I haven't played enough to get a sense of whether that's changed. I guess if you're building a specialist farm you want them, but if you're doing that you'll probably have a caste system anyway. They do give you a maintenance-free point of happijness though.
 
My favorite thing to do is to collect all (as many as possible) the religions and build ALL the temples ALL the monasteries and ALL the cathedrals .... mmmmmCulturemmmmm
 
not to mention the gold from all those shrines, hehhehhehe...

and under theocracy, vassalage, and with barracks +8 xp in land units of your state religion in all cities. hehehhehe... add monarchy and hereditary rule and those military are each +1 happy added to those monastery, temples, and cathedrals, hehhehhhehehe... culture, happiness, and a big experienced from the get go army, hehehhehehhe...
 
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