Help! Moved Assets packs and game crashed (read for explanation)

drachasor

The Undying Flame
Joined
Nov 26, 2005
Messages
869
I have 768 Megs of Ram and a 2000+ XP processor. My system can't handle a Large Map (let alone Huge). Halfway through it will eventually crash. So, I read about someone making the graphic files smaller to ease the ram load. So I thought I'd try that out.

I got the Nvidia DDS plug-in for photoshop and halved the resolution of all the DDS files in the unpacked art directory. I deleted all the non-dds files before doing this. The game runs (no crashing), but it inexplicably uses just as much memory as it did before--I first I thought it was less, but it wasn't done loading things. The virtual memory load (about 800 megs or so) is the same as well.

I thought that was quite odd.

Well, I thought, I'll just duplicate all the Asset files in the custom directory and rename the Asset fpks so it can only load the smaller graphics. I figured it was doing something odd such as loading the old graphics as well as the new. It defintely was using the lower res graphics, btw.

So I unpack all the Asset files into directory A (notation). Then I moved my modified DDS files from the \art directory to directory B. Then I copied the Asset files from A into the \art directory, overwriting everything. Then I moved the DDS files from B back to the \art directory, overwriting everything. Now the \art (under custom) should have all the Asset files the game needs to run. I run the game. The game loads. I start a new game. It loads. I move the warrior/scout. It moves. I found a city. The game crashes. The game also crashed when it is finished loading a save.

Hmm, curious.

I then copied all the files from directory A (the asset files) to the \art directory, overwriting everything. Now the \art directory should have all the original, unmodified files. I load the game and do the above process. It crashes exactly the same way.

Naturally it gives no error messages at all. Does it, for some reason, require the asset fpks to run even if they have no file that it really needs? My understanding was that in 1.00 you could get rid of the Art0.fpk if you had everything in the custom directory (in fact I think that's a 'fix' some radeon users needed).

Anyone have any idea what is causing the game to crash?

-Drachasor
 
Here's something you can try at home:

1. Unpack your asset files.

2. Copy the "Interface" directory to your "CustomAssets/art" directory

3. Start a new game.

4. Move your warrior/scout.

5. Tell your settler to build a city.

6. Say hello to your desktop.*


So it ends up that when I deleted this directory from my Custom Assets/art folder I had no problems. However, there wasn't really any performance change with the smaller texture sizes I was using either.

-Drachasor

*At least that consistently happens on mine. Seems the game doesn't like a copy of some interface directory file(s) in the CustomAssets area. Afterall all the files that are moved there are EXACTLY THE SAME as the ones the game uses.
 
Back
Top Bottom