help please

hrochland

Prince
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Apr 9, 2006
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:please:
Hi all. I would like to ask for help. Already a quarter of the year looking for someone to me for some adjustments to the merge in gamecore dll. Source code I have downloaded but myself do not understand. It would help me if someone had time to help me .
thanks, Hrochland
sorry for my bad English
 
Hi, sorry I was out of city.
I have these the improvment sources in my current library and game under 3,19 works fine. Try put it into library as is it, please :) (If you have time try update it, maybe it will be appreciated by others. I have based on this some of the important mechanisms in my mode.)
About Super forts, it is maybe, why RekKey want not merge his superforts into my library. I don´t know. Programming is out of my head :(

Thanks you very much for your time and help :hatsoff:
Hroch

EDIT: Hi, I´m very very sorry - Now I looked at your : Great Mod Commandent (BTS 3.19).
This is amazing. It would be possible to add it to my library , please?
If it's very hard , please, ignore this last request. Thanks again,
Hroch
 
I hope very much that it will merge. I look forward to new possibilities with the new library. You are here for all the years of the second, who helps me with the SDK :)
many thanks
Hroch
 
I'm working on it still. Can you take a look at this fort nif that I reworked in Blender. It is showing up as a pink blob ingame. Can't figure it out. Must be broken/corrupted somehow.
 

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Try this. I remade file and in pack is screenshot from civpedia entry :)

However , I did ingame test after file revision. Pink blob in the game are the consequence of a wrong address to the NIF file.
 

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Thanks Hrochland. What was wrong with the mesh, I swear I spelled everything right. I had two airport.nif files. One worked and then I substituted in the other and pink blob! So it works in game?

Here's your merge. There was some old AIAutoplay stuff from 3.17. It required no updating actually. The DCM/Super Forts was a bit difficult and would have been a little too difficult for a novice merger IMO. I tested it ingame and it works fine.

I changed one thing in the CvUnitAI.cpp file and then recompiled and attached the file. Didn't get a chance to test it, but it should be fine. It is getting later her. Let me know if there are some bugs.

CityArt or Great Commandant are not in there, I'll do it for you though, just give me some more time.
 

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I´m not sure because I do not ingame test first. I found and removed the excess lines in nif structure. ( NiBinaryExtraData ; NiSpecularProperty )
Checked the UV layers and settings each NiTriShape .
merged the two hangars to simplify structure of file and check texture.

About AI autoplay, I t was component of jeckels improvements.. It is why 1,17

I can not wait to try it tonight . Thanks a lot. When you find the time to add the other , I 'm happy.
If you need anything , write :)
 
awesome. After four hours of work I was doing the first test game and it seems that everything works. Thanks a lot. Now I know how much you should work with it . Really thank you.
I very much hope that in the future you will find time to add capture CityArt and Great Commandant.
Thanks :thanx:
 
naturally .We have to live their lives.
Btw, fighter have archery range and archer ranged bombard - I just must change tags in units_xml. Is it right?
 
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