Help Wanted!!!

AcidSphinx

Chieftain
Joined
Jan 1, 2006
Messages
32
I started a mod a bit over a month ago, had some problems in RL, and had to leave it for a bit.

But now I am back into it.

I wouldn't mind getting a few people together to help me get this mod happening the quick way.

It is still currently in the redesign phase, as my earlier approach was not satisfactory to getting the mod compleated the way I wanted it.

If you have a bit of spare time, and know or want to learn how to mod Civ IV, I could do with your help.

Since it is still in re-design phase, no XML/Python/C++ knowledge is required, just ideas to improve what I have on the table.

Later when the mod is looking sound, I will start work on the actuall XML side of things, and see what I can get out by my early release date of 15th May, I am hoping to have a V0.1 Pre-Release by then, just for those who are curious about it.

Other things I could do with help with when the XML side starts, are Graphics, Texts(Civilopedia/Quotes/etc...), and the actuall XML - Also if you are fluent in Python and C++, you are doing better than I am - and I could also use help in getting a grip on these two - I am just up to the part of learning C++ that I am understanding what classes are, but not fully the extents to which they can be implemented.

NOTE: My web site has no mail server, so if you come past and register there you will get an error when the forum tries to send an eMail to you - just ignore it, and log in, I will talking to my ISP tomorow - or sometime this week about it.

The link to my web site is Stone Ages Mod Mk2
 
Hi :)

What sort of a mod are you making? A general CivMore type that adds new stuff all-round? Or a specific scenario-type one (Warhammer etc.) - I assume the first, so here's a list of where I think the original game needs expansion.

-More units (bet you saw that coming!)... I've always felt the Civ series leaps about rather drastically with unit types - the Greek/Roman age Catapult leaps straight to the Cannon (which comes along much too late I think, considering how Cannons were the first Gunpowder weapons!) which goes straight on to a single Artillery piece which works for WW1 right through to the present day. So new units, but not necesserially new categories rather than fleshing out the unit progression some more. Ideally, using the Catapult as an example, I'd like to see something like:

Catapult-Mangonel-Bombard-Cannon-Howitzer-Artillery

-More civs, but only ones with decent animated leaderheads, icons etc... I'm a perfectionist when it comes to this sort of thing. And Wales would be one of course:D

-More religions, as well as Religious Victory and some means of getting rid of religions (inquisitors, whatever) and an incentive to do so.
 
KK - I'll give a quick run down on my mod...

Basically it is focusing on the stone age ATM, I am going to be expanding on this idea later, and including the Classical Period later, and then moving on to Medieval and then to Renaisence.

But I am doing Stone ages first.

I am working on new graphics, and units, and techs, and civs and leaders and just about remaking the whole game - I would say total conversion - but it isn't, I will be keeping a lot of the intrinsic civ stuff in the game.

My plan is that this mod and the 3 that I will do afterwards will be a fairly comprehensive base for any fantasy style mod that people might want to do in the future, but sticking as close to being historically acurate as I can.

I like your idea of fleshing out the catagories, providing a more compleate set of units to choose from - and I will keep this in mind.

One thing about the dawn of stone age, is that very few historical facts can be drawn upon about many issues to do with this era, since most of our information comes from archealogical digs, and things are mearly deduced from this information.

I wanted to include Gilgamesh as a leader, but even he dates to Neolithic Culture.

So - I am making a slew of fairly fantasy style leaders, based on cultural information of the peoples in question - this is really the only diverging I am doing from historical fact (or as near as historical fact as I can do).

Catapults are definately something that belongs in one of my next mods, but the point is taken, and I will endeavour to put a large variety of units - each with different properties - subtle - yet different - since I like the idea.

If someone could help me with the animated figure heads I would be more than willing to put some in, but I am no wiz at 3DS, and have no recording studio or props. As for quantity of Civlizations, I had hoped to have at least 15 in the V0.1 pre-release, and possibly 45+ in the final V1.0 release, but this is a lot of animated leaderheads if I am to do animated - and I won't be - unless I am getting help in their production - 45 non-animated is still a big job - especially if they are to be originals, which at this point is also not looking likely, but still possible.

Religions in Paleolithic Period are almost non-exsitant, except for maybe Animisim, and maybe Spiritulism in the later part of it, but in the late Mesolithic Era, Hinduism raises it's head, and by the Chalcolithic there are religious wars, so I might even have some form of religious victory available, but it will more than likely take a back seat until the next Part (Classical) is underway.
 
I can help if u need any, I have no modding experience, but two of my friends are very good at animation, and another is learning C++. I can help with concepts and history if u need any help there, but I'm still in high school, so don't expect any revolutionary ideas from me.
 
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