AcidSphinx
Chieftain
- Joined
- Jan 1, 2006
- Messages
- 32
I started a mod a bit over a month ago, had some problems in RL, and had to leave it for a bit.
But now I am back into it.
I wouldn't mind getting a few people together to help me get this mod happening the quick way.
It is still currently in the redesign phase, as my earlier approach was not satisfactory to getting the mod compleated the way I wanted it.
If you have a bit of spare time, and know or want to learn how to mod Civ IV, I could do with your help.
Since it is still in re-design phase, no XML/Python/C++ knowledge is required, just ideas to improve what I have on the table.
Later when the mod is looking sound, I will start work on the actuall XML side of things, and see what I can get out by my early release date of 15th May, I am hoping to have a V0.1 Pre-Release by then, just for those who are curious about it.
Other things I could do with help with when the XML side starts, are Graphics, Texts(Civilopedia/Quotes/etc...), and the actuall XML - Also if you are fluent in Python and C++, you are doing better than I am - and I could also use help in getting a grip on these two - I am just up to the part of learning C++ that I am understanding what classes are, but not fully the extents to which they can be implemented.
NOTE: My web site has no mail server, so if you come past and register there you will get an error when the forum tries to send an eMail to you - just ignore it, and log in, I will talking to my ISP tomorow - or sometime this week about it.
The link to my web site is Stone Ages Mod Mk2
But now I am back into it.
I wouldn't mind getting a few people together to help me get this mod happening the quick way.
It is still currently in the redesign phase, as my earlier approach was not satisfactory to getting the mod compleated the way I wanted it.
If you have a bit of spare time, and know or want to learn how to mod Civ IV, I could do with your help.
Since it is still in re-design phase, no XML/Python/C++ knowledge is required, just ideas to improve what I have on the table.
Later when the mod is looking sound, I will start work on the actuall XML side of things, and see what I can get out by my early release date of 15th May, I am hoping to have a V0.1 Pre-Release by then, just for those who are curious about it.
Other things I could do with help with when the XML side starts, are Graphics, Texts(Civilopedia/Quotes/etc...), and the actuall XML - Also if you are fluent in Python and C++, you are doing better than I am - and I could also use help in getting a grip on these two - I am just up to the part of learning C++ that I am understanding what classes are, but not fully the extents to which they can be implemented.
NOTE: My web site has no mail server, so if you come past and register there you will get an error when the forum tries to send an eMail to you - just ignore it, and log in, I will talking to my ISP tomorow - or sometime this week about it.
The link to my web site is Stone Ages Mod Mk2