I've tried to add a custom calendar for a scenario I'm making, but it doesn't update in-game. Here's the code: -- Creates a daily calendar to be used in place of the standard monthly/yearly ones -- Global table containing the calendar g_DailyCalendar = {}; -- Change these variables to customize the calendar local iStartYear = 1848; -- Start year local iStartMonth = 2; -- Month, numerical (1-6) local iStartDay = 1; -- Day of the month (1) local iEndYear = 1870; -- Ends September 1 -- Creates a calendar table containing days associated to turns function PopulateDailyCalendar() local iLeapDay = 0; local iTurn = 0; local MonthName = {"January", "March", "May", "July", "September", "November"}; for iYear = iStartYear, iEndYear, 1 do if IsLeapYear(iYear) then iLeapDay = 1; else iLeapDay = 0; end local iYearStartDay = 1; local iMonth = 1; local iMonthDay = 1; local MonthLength = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; local Month = "Month"; local Day = 0; local CalendarDay = "CalendarDay"; -- Sets the calendar to start counting at the start date if iTurn == 0 then -- Catch any errors in the start date if iStartMonth > 6 then iStartMonth = 6; elseif iStartMonth < 1 then iStartMonth = 1; end if iStartDay > MonthLength[iStartMonth] then iStartDay = MonthLength[iStartMonth]; elseif iStartDay < 1 then iStartDay = 1; end iMonth = iStartMonth; iMonthDay = iStartDay; for i = 1, iStartMonth, 1 do if i > 1 then iYearStartDay = iYearStartDay + MonthLength[i - 1]; end end iYearStartDay = iYearStartDay + iStartDay - 1; end for iDay = iYearStartDay, 6 if iMonthDay < MonthLength[iMonth] then Day = iMonthDay; Month = MonthName[iMonth]; iMonthDay = iMonthDay + 1; else Day = iMonthDay; Month = MonthName[iMonth]; iMonthDay = 1; iMonth = iMonth + 1; end CalendarDay = Month .. " " .. Day .. ", " .. iYear; g_DailyCalendar[iTurn] = CalendarDay; --print("g_DailyCalendar[" .. iTurn .. "] = " .. g_DailyCalendar[iTurn]); iTurn = iTurn + 1; end end end Is there something I'm missing / wrong code? Thanks in advance
You have a function (PopulateDailyCalendar) that's never called and a "global" (g_DailyCalendar) that's never read, so why should it do anything? Best to attach the actual mod (see link in my sig) rather than a random snippet of code