hopkinsmed
Chieftain
- Joined
- May 29, 2005
- Messages
- 2
1) In Civ 2, the computer will tell you when an opponent is starting a wonder, and it gives you another warning when they are about to complete it. Civ 3 does not have this. Is there any way to know what wonders they are building and when they will be done?
2) Ditto for space race. How do I know if another civ is working on space race or if they are close to completing it?
3) "Domination" victory. How do I know what my land % and population % are, and how that compares to other civs?
4) I know the sun indicator in the lower right panel shows that global warming is coming. How do you make the sun go away? I cleaned up all the pollution and the sun was still there and not changing at all,even 500 years later aftr the pollution was gone.
5) Global warming in general is a pain in butt because the AI civs dont give a damn about it. They dont clean up their pollution and the only way to prevent warming is for me to send my own workers to clean it up. Is there a way to make them more environmentally friendly?
6) I like to use the rules editor and make my own scenarios. I changed the buildings so that instead of generating pollution, that some buildings create NEGATIVE pollution (i.e. recycling center produces -5 pollution). But yet I find that this doesnt work to eliminate pollution and my cities still produce those little hazard symbols.
In general, I am very disappointed because it feels like I am working in the dark with no knowledge of what the other civs are doing. Do I have to spend thousands of coins for spies to figure all this crap out or what?
2) Ditto for space race. How do I know if another civ is working on space race or if they are close to completing it?
3) "Domination" victory. How do I know what my land % and population % are, and how that compares to other civs?
4) I know the sun indicator in the lower right panel shows that global warming is coming. How do you make the sun go away? I cleaned up all the pollution and the sun was still there and not changing at all,even 500 years later aftr the pollution was gone.
5) Global warming in general is a pain in butt because the AI civs dont give a damn about it. They dont clean up their pollution and the only way to prevent warming is for me to send my own workers to clean it up. Is there a way to make them more environmentally friendly?
6) I like to use the rules editor and make my own scenarios. I changed the buildings so that instead of generating pollution, that some buildings create NEGATIVE pollution (i.e. recycling center produces -5 pollution). But yet I find that this doesnt work to eliminate pollution and my cities still produce those little hazard symbols.
In general, I am very disappointed because it feels like I am working in the dark with no knowledge of what the other civs are doing. Do I have to spend thousands of coins for spies to figure all this crap out or what?