BladeLakem
Chieftain
- Joined
- Mar 13, 2009
- Messages
- 23
I played with multicolor flags and it worked out real easy. It seems the trick is you need to Flatten the image before you try to save it.
Here's the bWhiteFLag = 1 process. Once again, this assumes you have Photoshop CS3 (regular or extended) and you have the Nvidia DSS plugin installed.
1. Create a new image with the following settings:
Width 128 pixels
Height 200 pixels
Resolution 72 pixel/inch
Color Mode RGB 8 bit
Background Contents White
2. Put your multicolor image here however you like.
3. If you have multiple layers, go to Layer > Flatten Image
4. Go to the Channels palette and click the New Channel button. This will create a new Alpha Channel. Click on the eye icon next to the alpha channel to see it - your image will turn pink - that's the alpha channel and is normal. The Alpha channel itself should be completely black.
5. Click on the RGB channel to select it.
6. Go to the Layers palette.
7. Go to File > Save As.
8. Choose D3D/DDS (*.DDS) for Format. Make sure 'Alpha Channels' is checked.
9. Click Save. The NVIDIA dds Format screen will pop up.
10. Choose "DXT3 ARGB (Explicit Alpha) from the dropdown.
11. Under MIP Map Generation, choose "No MIP maps".
12. Click Save.
Once again, hopefully this will help someone in the future. Maybe I'll make them into full tutorials.
Here's the bWhiteFLag = 1 process. Once again, this assumes you have Photoshop CS3 (regular or extended) and you have the Nvidia DSS plugin installed.
1. Create a new image with the following settings:
Width 128 pixels
Height 200 pixels
Resolution 72 pixel/inch
Color Mode RGB 8 bit
Background Contents White
2. Put your multicolor image here however you like.
3. If you have multiple layers, go to Layer > Flatten Image
4. Go to the Channels palette and click the New Channel button. This will create a new Alpha Channel. Click on the eye icon next to the alpha channel to see it - your image will turn pink - that's the alpha channel and is normal. The Alpha channel itself should be completely black.
5. Click on the RGB channel to select it.
6. Go to the Layers palette.
7. Go to File > Save As.
8. Choose D3D/DDS (*.DDS) for Format. Make sure 'Alpha Channels' is checked.
9. Click Save. The NVIDIA dds Format screen will pop up.
10. Choose "DXT3 ARGB (Explicit Alpha) from the dropdown.
11. Under MIP Map Generation, choose "No MIP maps".
12. Click Save.
Once again, hopefully this will help someone in the future. Maybe I'll make them into full tutorials.