godofrage1
Chieftain
- Joined
- Sep 21, 2017
- Messages
- 13
my first custom civ I'm making based off of someones template id like to change the leader ability and civ ability and I kinda need help figuring out how to format it and what to put where.
id like the leader trait to be all cities start with +5 to all yields and civ ability to be faster border expansion if these things are possible.
--==========================================================================================================================
-- LEADERS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'KIND_TRAIT');
--------------------------------------------------------------------------------------------------------------------------
-- Traits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'LOC_TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO_DESCRIPTION');
--------------------------------------------------------------------------------------------------------------------------
-- TraitModifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'GovernmentSlotType', 'SLOT_ECONOMIC');
--==========================================================================================================================
-- CIVILIZATIONS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'KIND_TRAIT'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'KIND_TRAIT');
--------------------------------------------------------------------------------------------------------------------------
-- Traits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'LOC_TRAIT_CIVILIZATION_JRA_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_JRA_GRIND_DESCRIPTION'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'LOC_TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM_NAME', 'LOC_TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM_DESCRIPTION');
--------------------------------------------------------------------------------------------------------------------------
-- TraitModifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_EXP_ATK'),
('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_EXP'),
('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_GoldPerKill');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('JRA_TRAIT_EXP_ATK', 'MODIFIER_PLAYER_UNITS_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER'),
('JRA_TRAIT_EXP', 'MODIFIER_PLAYER_UNITS_ADJUST_UNIT_EXPERIENCE_MODIFIER'),
('JRA_TRAIT_GoldPerKill', 'MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('JRA_TRAIT_EXP_ATK', 'Amount', '50'),
('JRA_TRAIT_EXP', 'Amount', '50'),
('JRA_TRAIT_GoldPerKill', 'YieldType', 'YIELD_GOLD'),
('JRA_TRAIT_GoldPerKill', 'PercentDefeatedStrength', '100');
--------------------------------------------------------------------------------------------------------------------------
-- LeaderTraits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO LeaderTraits
(LeaderType, TraitType)
VALUES ('LEADER_JRA_LEADER_CUSTOM', 'TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO');
----------------------------------------------------------------------------------------------------------------------------
-- CivilizationTraits
----------------------------------------------------------------------------------------------------------------------------
INSERT INTO CivilizationTraits
(TraitType, CivilizationType)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'CIVILIZATION_JRA_CIV_CUSTOM'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'CIVILIZATION_JRA_CIV_CUSTOM');
id like the leader trait to be all cities start with +5 to all yields and civ ability to be faster border expansion if these things are possible.
--==========================================================================================================================
-- LEADERS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'KIND_TRAIT');
--------------------------------------------------------------------------------------------------------------------------
-- Traits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'LOC_TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO_DESCRIPTION');
--------------------------------------------------------------------------------------------------------------------------
-- TraitModifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO', 'JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('JRA_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'GovernmentSlotType', 'SLOT_ECONOMIC');
--==========================================================================================================================
-- CIVILIZATIONS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'KIND_TRAIT'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'KIND_TRAIT');
--------------------------------------------------------------------------------------------------------------------------
-- Traits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'LOC_TRAIT_CIVILIZATION_JRA_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_JRA_GRIND_DESCRIPTION'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'LOC_TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM_NAME', 'LOC_TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM_DESCRIPTION');
--------------------------------------------------------------------------------------------------------------------------
-- TraitModifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_EXP_ATK'),
('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_EXP'),
('TRAIT_CIVILIZATION_JRA_GRIND', 'JRA_TRAIT_GoldPerKill');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('JRA_TRAIT_EXP_ATK', 'MODIFIER_PLAYER_UNITS_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER'),
('JRA_TRAIT_EXP', 'MODIFIER_PLAYER_UNITS_ADJUST_UNIT_EXPERIENCE_MODIFIER'),
('JRA_TRAIT_GoldPerKill', 'MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('JRA_TRAIT_EXP_ATK', 'Amount', '50'),
('JRA_TRAIT_EXP', 'Amount', '50'),
('JRA_TRAIT_GoldPerKill', 'YieldType', 'YIELD_GOLD'),
('JRA_TRAIT_GoldPerKill', 'PercentDefeatedStrength', '100');
--------------------------------------------------------------------------------------------------------------------------
-- LeaderTraits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO LeaderTraits
(LeaderType, TraitType)
VALUES ('LEADER_JRA_LEADER_CUSTOM', 'TRAIT_LEADER_JRA_LEADER_CUSTOM_ECO');
----------------------------------------------------------------------------------------------------------------------------
-- CivilizationTraits
----------------------------------------------------------------------------------------------------------------------------
INSERT INTO CivilizationTraits
(TraitType, CivilizationType)
VALUES ('TRAIT_CIVILIZATION_JRA_GRIND', 'CIVILIZATION_JRA_CIV_CUSTOM'),
('TRAIT_CIVILIZATION_BUILDING_JRA_CUSTOM', 'CIVILIZATION_JRA_CIV_CUSTOM');