Help with modding! :D

NSM

Chieftain
Joined
Jul 16, 2014
Messages
41
So, I'm making a new Civilization (one based on Zelda). I've been following Kael's guide and just finished making a leader (so I have leader, civilization, some text, and some art done currently). In the guide he says to load it and see you stuff and every time I do that I don't see anything. I set the mod to enabled, and I have all my stuff correctly under the actions folder thing.

Here's my code.
Spoiler :

<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_HYLIAN</Type>
<Description>TXT_KEY_CIV_HYLIAN_DESC</Description>
<ShortDescription>TXT_KEY_CIV_HYLIAN_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_HYLIAN_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_HYLIAN_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_HYLIAN</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS_LEGENDS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_HYLIAN_TEXT_1</DawnOfManQuote>
<DawnOfManImage>ZeldaDOM.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_HYRULE_CASTLE_TOWN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KAKARIKO_VILLAGE</CityName>
</Row>
<Row>
<CivilizationType>CIVILZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SKYLOFT</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_GERUDO_VALLEY</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_CLOCK_TOWN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ORDON_VILLAGE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TERMINA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRAGON_ROOST</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_WINDFALL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_IKANA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_OUTSET</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_FARON</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ELDIN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_LANAYRU</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_GORON_CITY</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ZORA'S_DOMAIN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_LORULE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KOKIRI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_LAKE_HYLIA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_WOODFALL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SOUTHERN_SWAMP</CityName>
</Row>
<Row>
<CivlizationType>CIVILIZATION_HYLIAN</CivlizationType>
<CityName>TXT_KEY_CITY_NAME_SNOWHEAD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TWILIGHT</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_THUNDERHEAD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_PUMPKIN_LANDING</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<LeaderheadType>LEADER_ZELDA</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_HYLIAN</CivilizationType>
<RegionType>REGION_GRASS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>

(that's the civ one, here is the leader one)

<GameData>
<Leaders>
<Row>
<Type>LEADER_ZELDA</Type>
<Description>TXT_KEY_LEADER_ZELDA</Description>
<Civilopedia>TXT_KEY_LEADER_ZELDA_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA</CivilopediaTag>
<ArtDefineTag>Washington_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>4</MinorCivCompetitiveness>
<Boldness>4</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>7</WarmongerHate>
<DenounceWillingness>4</DenounceWillingness>
<DoFWillingness>6</DoFWillingness>
<Loyalty>6</Loyalty>
<Neediness>4</Neediness>
<Forgiveness>8</Forgiveness>
<Chattiness>5</Chattiness>
<Meanness>4</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ZELDA</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>3</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
</Row>
</Leader_Traits>
</GameData>

(and gametext)

<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_HYRULE_CASTLE_TOWN">
<Text>Hyrule Castle Town</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KAKARIKO_VILLAGE">
<Text>Kakariko Village</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SKYLOFT">
<Text>Skyloft</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_GERUDO_VALLEY">
<Text>Gerudo Valley</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_CLOCK_TOWN">
<Text>Clock Town</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ORDON_VILLAGE">
<Text>Ordon Village</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TERMINA">
<Text>Termina</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRAGON_ROOST">
<Text>Dragon Roost</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_WINDFALL">
<Text>Windfall</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_IKANA">
<Text>Ikana</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_OUTSET">
<Text>Ouset</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FARON">
<Text>Faron</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELDIN">
<Text>Eldin</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_LANAYRU">
<Text>Lanayru</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_GORON_CITY">
<Text>Goron City</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ZORA'S_DOMAIN">
<Text>Zora's Domain</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_LORULE">
<Text>Lorule</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KOKIRI">
<Text>Kokiri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_LAKE_HYLIA">
<Text>Lake Hylia</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_WOODFALL">
<Text>Woodfall</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SOUTHERN_SWAMP">
<Text>Southern Swamp</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SNOWHEAD">
<Text>Snowhead</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TWILIGHT">
<Text>Twilight</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_THUNDERHEAD">
<Text>Thunderhead</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_PUMPKIN_LANDING">
<Text>Pumpkin Landing</Text>
</Row>
<Row Tag="TXT_KEY_CIV_HYLIAN_ADJECTIVE">
<Text>Hylian</Text>
</Row>
<Row Tag="TXT_KEY_CIV_HYLIAN_DESC">
<Text>Hylian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_HYLIAN_SHORT_DESC">
<Text>Hyrule</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_HYLIAN_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_HYLIAN_TEXT_1">
<Text>
Hyrule, a kingdom once known only as "the Surface" is the name of the magical kingdom that serves as the iconic setting for a majority of the games in the Zelda series. [NEWLINE][NEWLINE]Once ruled by the goddess Hylia as an unnamed land in ancient times, it became established as the Kingdom of Hyrule by the descendants of her mortal incarnation (Princess Zelda), the sacred bloodline that would go on to become known as the Royal Family of Hyrule.
At the northern center of Hyrule is seated Hyrule Castle, where the family reside, and a bustling town surrounded by a stonewall, populated mostly by the Hylians and a variety of shops. To the west of the kingdom can often be seen a desert, forests to the south and south-east and a mountain range to the east and north-east.
The kingdom has its own long and unique history with many wars and conflicts over the Triforce, deities, legendary relics, historical heroes and villains. It is connected to a variety of different realms or universes via magical artefacts and portals, including but not limited to the Sacred Realm, the Twilight Realm, its own direct parallel world Lorule and, to a lesser extent, Termina. The story of the Sacred Realm and the Triforce would shape Hyrule's future in the centuries that followed its establishment, becoming the basis of its providence.
It is also home to a multitude of different races and tribes, each inhabiting a different part of the country and sometimes protecting its legendary relics and guarding its temples.
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA_TEXT_1">
<Text>Princess Zelda is the eponymous name commonly given to the females born into the Royal Family of Hyrule in The Legend of Zelda series. [NEWLINE][NEWLINE] Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia. Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history.
Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru. The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule.
It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force. Princess Zelda is often shown as a beautiful and elegant princess (either as child, teen or young adult), except for Skyward Sword, since she is never shown as princess but as an incarnation of Hylia.
In most of the games she could easily be compared to the description of a fair maiden. Her hair color sometimes is depicted as blonde (Skyward Sword, Ocarina of Time, etc.), brunette (Twilight Princess) and even ginger (The Legend of Zelda, The Adventure of Link). Her eyes are always portrayed in different tones of blue throughout all the games. Her ears are pointy, since she's a Hylian, though in some games her ears tend to be shorter than in others.
The dresses that she always uses are long with determinate colors, such as different tones of pink, white and blue. Most of the dresses are shown with the Hylian Crest, and in almost every game, she's seen waring a tiara with either a Red or Blue Rupee in it. In some games, she is shown to have long gloves. Most of the time, Princess Zelda is seen wearing make up (The Wind Waker, Spirit Tracks), and her hairstyle is characterized either with her hair down or with braids. She wears high heels, although in Twilight Princess and Skyward Sword, it is revealed that she wears boots.
As the holder of the Triforce of Wisdom she has displayed many magical or mystyerious powers and successfully built up a civilization that lasted for ages.
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA_LIVED">
<Text>Beginning of the Timeline to now through multiple incarnations</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA_NAME">
<Text>Zelda</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ZELDA_SUBTITLE">
<Text>Princess of Hyrule</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_ZELDA">
<Text>Zelda</Text>
</Row>
</Language_en_US>
</GameData>

(btw most of the text and city names are just tentative so yeah)

Additionally, I have this thing

<GameData>
<IconTextureAtlases>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>256</IconSize>
<Filename>CivSymbolsColorLegends256.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>128</IconSize>
<Filename>CivSymbolsColorLegends128.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>80</IconSize>
<Filename>CivSymbolsColorLegends80.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>64</IconSize>
<Filename>CivSymbolsColorLegends64.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>45</IconSize>
<Filename>CivSymbolsColorLegends45.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>32</IconSize>
<Filename>CivSymbolsColorLegends32.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
</IconTextureAtlases>
</GameData>

and then for all my art I have the DOM image and the icons. When you click on them they take you to paint.net (so I'm not sure if that has anything to do with it. I'm a total noob at this so I have no idea).

Thank you! Any help is appreciated!
 
This is one probem: LEADER_WASHINGTON in multiple places.
Here is another:
Code:
<Leader_Traits>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
</Row>
</Leader_Traits>
The game already has this so I think it is going to discard the entire file in your mod where it occurs.

Also, it is always better to follow whoward69's zip your mods and attach tutorial and add the current version of the mod as an attachment so it's easier for us to see the entire condition of the mod. Some things you may not think are the problem will show up for us that way, but otherwise we're just sort of guessing in the dark.
 
Yeah, we really need to see the attached mod. An enormous wall of coding does us little good, especially when it's not in
Code:
 blocks.

[SPOILER="The Magic of [.CODE] Blocks"][CODE]See how much easier this is to read with all the
	indents	and
		what not?
	
	also, unless you use [.CODE] blocks,
	TheForumAutomaticallyPutsASpaceAfterEvery50CharactersOfAnUnbrokenString.
		(Not with [.CODE] blocks!)
		
		(Don't put the periods in though)
		
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	Additionally, as you're seeing now, [.CODE] blocks come equipped with scroll bars,
		so we don't have to view all of the code at once.
		
	Even so, it's usually a good idea to wrap the [.CODE] blocks in [.SPOILER] blocks, as I have
	done, unless it's an extraordinarily short code.
[/SPOILER]

I would also advise you to check your logs. Particularly the database.log and lua.log; I'd be interested to see if there are any errors that prevent it from loading correctly.

And if there are no errors and it isn't showing up, it usually means that it isn't loading correctly.
 
This is one probem: LEADER_WASHINGTON in multiple places.
Here is another:
Code:
<Leader_Traits>
<Row>
<LeaderType>LEADER_WASHINGTON</LeaderType>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
</Row>
</Leader_Traits>
The game already has this so I think it is going to discard the entire file in your mod where it occurs.

Also, it is always better to follow whoward69's zip your mods and attach tutorial and add the current version of the mod as an attachment so it's easier for us to see the entire condition of the mod. Some things you may not think are the problem will show up for us that way, but otherwise we're just sort of guessing in the dark.

OK I removed that (I just forgot to go back to it or something).

I'll check the database and see if that fixed my problem, though thanks!

EDIT: OK, I don't think I saw anything, but that might just be me being a noob. I'll try to attach the mod
 
OK, here's the attached mod.

I'm honestly not sure since I feel like I followed the tutorial perfectly. Thanks again for the help, I really appreciate it!
 

Attachments

Your civ is missing 2 unique components. Without these, it will not show up on the civ selection screen.
To that note, it's also missing 10 spy names, which won't be a problem until the Renaissance, but at that point the game will promptly crash.

EDIT: Just to spare you some time later:
- Your icons won't show up without proper <IconTextureAtlas> entries.
- Your art isn't imported into VFS=true; it will show up as unsightly red squares in-game.
- Once you do import it into VFS, you need to remove the black from the icon atlas to make it transparent, else instead of an unsightly red square the civ icon will show up as an unsightly black square with the civ logo.
- And once you've done that, the civ logo will look really weird (if not resulting in graphical errors, I dunno) without an icon around it.
 
Your civ is missing 2 unique components. Without these, it will not show up on the civ selection screen.
To that note, it's also missing 10 spy names, which won't be a problem until the Renaissance, but at that point the game will promptly crash.

I thought the spy's weren't in vanilla. Do I still need then?

And ok, I didn't know it was that obvious haha. Kael's tutorial showed all his stuff so I thought that it would show up.

Well, thanks haha. I'll add the unique components and if it doesn't work I'll just ask :D
 
I thought the spy's weren't in vanilla. Do I still need then?

And ok, I didn't know it was that obvious haha. Kael's tutorial showed all his stuff so I thought that it would show up.

Well, thanks haha. I'll add the unique components and if it doesn't work I'll just ask :D
This is a mod for vanilla? Then no, you don't need them, and putting them in will result in errors like "No such table: Civilization_SpyNames." However, if you run such a mod, which does not have spy names, with any expansion pack, it will crash at the Renaissance. You must choose whether you want this mod to be compatible with vanilla or expansions, not both.

Actually, that last sentence wasn't true, if you're willing to do a bit of SQL.
 
This is a mod for vanilla? Then no, you don't need them, and putting them in will result in errors like "No such table: Civilization_SpyNames." However, if you run such a mod, which does not have spy names, with any expansion pack, it will crash at the Renaissance. You must choose whether you want this mod to be compatible with vanilla or expansions, not both.

Actually, that last sentence wasn't true, if you're willing to do a bit of SQL.
Hmmm, ok, thanks! I'll just keep going along with it and if I run into some problems I'll post here! :D
 
OK, I need more help.

None of the tutorials I've seen explain how to make a unique building (just generic buildings).

What I'm trying to do (kael's thin was not helping at all, please help! :D) is make two unique buildings for my a civ: The Temple of Time, which replaces the regular temple and grants you 6 culture instead of the usual 3 as well as 3 happiness, and the Kakariko Windmill (I haven't decided what this'll do exactly yet, but it will basically be an enhanced Windmill).

I just don't really know what I'm doing and need to be sent off in the right direction! Thanks to anyone who can help! :D

Also I want to know how to code in an icon for my unique buildings.
 

Attachments

Now I'm going to have to hurry up with formatting the last couple of chapters and finish off the table of contents so I can live up to that! :)

Thadian's entry level one is a nice tutorial for a first go through how to make a building. I used it myself when I was learning how to make buildings.

Just bear in mind that my tutorial is specifically written towards Brave New World so there are a few differences between what my tutorial will show you how to do and what you need to do in Vanilla. This pertains mostly to adding Culture to a building, and the trade-route stuff. Also, for Vanilla, you can ignore anything that talks about FAITH or about Holy Cities.
 
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