help with religion and era editing

Ryvur

Chieftain
Joined
May 30, 2006
Messages
7
First off, I have a mac.
However most of everything appears to be the same so I am posting here. That being said, the expansion pack I have is Warlords.

Ok, I am sure there are postings around that already answer my question
but I am slow so I hope you guys can help me out or at least point me in the right direction.

I need to know what specific tags to leave alone and which ones to change in the specific xml files for editing era's. I simply want to cut out the industrial and modern era's including all of their technology, units, building graphics etc.
I basically want to stop with the renaissance and exist in peace. Is there perhaps a quicker and easier way to do this without deleting each and every tag. I did not find such an option in the world builder or general options.

When it comes to religions, I want to simply add a religion on top of the current ones. Make it stronger (cause its my made up one) and manipulate when it is discovered, its strength and other attributes. Problem is I cant find the xml file to begin with!

Thank you.
 
> stopping eras

This will generate quite a few edits if you try to remove them. The quickest way is to just change the cost for the techs you want to stop before to 999999 or so. That will only require editing iCost foreach tech you need to edit in CIV4TechInfos.xml.

To actually remove them.. well if you have a newer Mac it has the good old "grep" command (or use whatever other search program you like) and: cd <your base civ4 dir>/Warlords/Assets/XML ; grep ERA_ */*

Note that when you create <your mod> you need to copy the files you are going to make any edits to so you don't change the stock game.

Look over the mods that come with the game (eg Rise of Rome) to see how they are organized.
 
Thank you sir for the quick reply and information.

I may actually have to go and just edit the cost because this is proving to be a time consuming challenge. On the other hand I have already deleted everything in
Buildinginfos
Techinfos
leaderheadinfos

and according to erainfos.xml I still need to do
Citylsystem
plotlsystem

and boy are those very hard indeed because I dont know what most of the code means.

Also, how do you edit the properties to make it so when I click the icon it loads up the mod automatically instead of the main game portal?
 
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