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Help with understanding 2D art in custom civ

lizizaid

Chieftain
Joined
Mar 10, 2021
Messages
3
Hey there!
Im new to modding, and ive been playing around with modbuddy trying to create my first custom civ. Im pretty sure by now how I want the logical side of things in my mod to go, however ive been strugling a bit with making the art files work. Im using maconnollys' modbuudy template which is great and really helped me understand the fundmentals, but there is not a whole lot of info there about the art files (talking about the leader screens, the icons etc.), so I have a few questions:

1. BLP files - how do I create them, and are they mandatory? From my understanding, these are "cooked" from the XLP files - im not an artist so I assumed "cooked" meant that they will be created after compiling my mod, however the finished mod does not seem to have a BLP's folder. Do I have to take any specific actions in the Asset Editor to make sure BLP's are created?

2. In modBuddy, do I REALLY have to add every single .dds and .tex file to the "import files" action? modBuddy does not seem to allow adding multiple files in one go, or even copy-pasting the action from the front end to the in game section, and it's just a tad soulcrashing to add every single file one after the other twice like that. I looked at some .modinfo files in other existing mods - in some they did upload every file from the textures folder, while in others they only uploaded the BLP files - so what is the right choice here?

3. Less important question, but is it possible to organize the textures folder into subfolders (i.e. a folder for leaders, units, buildings) ive tried doing so, and while it seems to work ok in game, modBuddy screamed a bunch of scary errors at me for attempting this. Im asking to make sure that during the compiling process modBuddy doesnt look for something specific inside the textures folder.

Thanks a lot in advance!
 
You may take a look at Sailor Cat’s new tutorial, i guess it is like it would have been made for you.

https://forums.civfanatics.com/threads/icons-and-leader-images.668308/
Hey! Thanks a lot for the reply.
So I worked through this tutorial and did everything, however when I build the mod I still dont see any BLP files created, and when I run it the game does not recognize any art files (question mark for civ icon or default Teddy for leader) so I have to assume BLPs are supposed to be created for this method to work. ModBuddy does give me this message when cooking the XLPs: "Could not load digest key: ''. Using mod key to sign BLP." I dont know if thats a problem or not. Do you have an idea on what to do here, or should I leave a message in steam to the guy who did the tutorial?
 
It is purely guessing, but i could imagine that your problem has something to do with the key in your art.xml file. Maybe that key is not correct, you could check that by creating a new modbuddy project, and use the art.xml file from that new modbuddy project and actually use the newly created project and import your files again.

But i think Sailor Cat can help you better, why not leave him/her a comment on that tutorial-thread with your question :)
 
It is purely guessing, but i could imagine that your problem has something to do with the key in your art.xml file. Maybe that key is not correct, you could check that by creating a new modbuddy project, and use the art.xml file from that new modbuddy project and actually use the newly created project and import your files again.

But i think Sailor Cat can help you better, why not leave him/her a comment on that tutorial-thread with your question :)
Alright then, thanks alot again for all your help!
 
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