Trigan Emperor
Prince
- Joined
- Apr 11, 2015
- Messages
- 438
With my "Tough AI" mod, I feel that maybe the human player's units are getting promoted faster than I would like.
The reason for this, I am presuming, is that because the AI units, with the mod, take less damage, through having increased AI Combat Strength, it therefore means that the human player's units need to attack the AI units more times to destroy them, which gives them more opportunities to gain XP.
I have been doing some analysis, having human Warrior units attack AI Warrior units with no other combat modifiers. The human unit/AI unit post-damage data in the table are presumed averages, which look to roughly correlate with actual observed combat results.
The human unit received the same XP in battle at each difficulty level, 4XP, suggesting it is the quantity of battles that is affecting XP gain. XP in combat is calculated from Base Strength, not difficulty-modified total strength.
The final column in the table is the number of attacks it would take for an AI Warrior to be destroyed if it was attacked each time by a 100%-healthy human Warrior.
I think this might be a good scale to aim for. I play on Immortal with "Tough A.I." mod, so that would mean roughly halving the current rate of promoting at that level.
Any thoughts?
Now, I've got to try and figure out what is actually possible to do with the code.
ETA: The final column is the amount of damage a human Warrior can do to an AI Warrior, divided by 100 (Hit Points).
Prince: -33 = 3.03 attacks
King: -28 = 3.6 attacks
Emperor: -23 = 4.3 attacks
Immortal: -18 = 5.5 attacks
Deity: -13 = 7.7 attacks
The reason for this, I am presuming, is that because the AI units, with the mod, take less damage, through having increased AI Combat Strength, it therefore means that the human player's units need to attack the AI units more times to destroy them, which gives them more opportunities to gain XP.
I have been doing some analysis, having human Warrior units attack AI Warrior units with no other combat modifiers. The human unit/AI unit post-damage data in the table are presumed averages, which look to roughly correlate with actual observed combat results.

The human unit received the same XP in battle at each difficulty level, 4XP, suggesting it is the quantity of battles that is affecting XP gain. XP in combat is calculated from Base Strength, not difficulty-modified total strength.
The final column in the table is the number of attacks it would take for an AI Warrior to be destroyed if it was attacked each time by a 100%-healthy human Warrior.
I think this might be a good scale to aim for. I play on Immortal with "Tough A.I." mod, so that would mean roughly halving the current rate of promoting at that level.
Any thoughts?
Now, I've got to try and figure out what is actually possible to do with the code.
ETA: The final column is the amount of damage a human Warrior can do to an AI Warrior, divided by 100 (Hit Points).
Prince: -33 = 3.03 attacks
King: -28 = 3.6 attacks
Emperor: -23 = 4.3 attacks
Immortal: -18 = 5.5 attacks
Deity: -13 = 7.7 attacks
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