Attached is a map and screenshot if anyone can make it work. As others have stated there seems to be an issue where you cannot make your own scenario, if the game does not launch with an empty map (and is thus filled in by the SDK?) then the AI is broken and its ships will roam the oceans for awhile then disappear (Europe maybe?)
Its pretty sad when I find a Civ game heavily discounted on the first week of release. I was determined not to buy it until patches had come out but since it was cheap, what the hell. As with its Civ predecessors, Col offers the most ineptly designed historical maps imaginable.
While the random maps are enjoyable (and evidently all I can play at the moment), when you play a historical map you expect that either the game will place civ's in their appropriate positions or will allow you to do so.
Made a version for Dale's mod as well so as to include the portugese but AI seems to be broken unless game is initiated by the generator. Does not appear possible to construct scenarios as it currently is.
Note: I have not gotten to actually play the game yet...so when you get the map if you can make it work somehow, remember you will probably need to redo resource placement a bit. I have no clue about the Col mechanics and just sort of placed things to fill in the map. All the native civs are placed in roughly the proper locations but they probably need more towns/units.
FILES DELETED< YOU CAN FIND MAPS IN MOD FORUM
Its pretty sad when I find a Civ game heavily discounted on the first week of release. I was determined not to buy it until patches had come out but since it was cheap, what the hell. As with its Civ predecessors, Col offers the most ineptly designed historical maps imaginable.
While the random maps are enjoyable (and evidently all I can play at the moment), when you play a historical map you expect that either the game will place civ's in their appropriate positions or will allow you to do so.
Made a version for Dale's mod as well so as to include the portugese but AI seems to be broken unless game is initiated by the generator. Does not appear possible to construct scenarios as it currently is.
Note: I have not gotten to actually play the game yet...so when you get the map if you can make it work somehow, remember you will probably need to redo resource placement a bit. I have no clue about the Col mechanics and just sort of placed things to fill in the map. All the native civs are placed in roughly the proper locations but they probably need more towns/units.
FILES DELETED< YOU CAN FIND MAPS IN MOD FORUM