Well, that sucks, the image didn't export correctly from Excel. Here's the flavour text, a little more legibly:
Warg: Humanoid Form
Height: 6'
Weight: 200kg
Hair: Colourless & Patchy
Eyes: Lime Green (no Iris/Pupil, Glowing)
Skin: Pale Gray, streaked w/ Rust & stained w/ Algae Green secretions
Appearance: As a humanoid, Warg is a remarkably ugly specimen. His head and neck are malformed, being little more than a cylindrical stump atop his shoulders, missing a nose, jaw, and obvious ears. Instead, he has a pair of large gill-like apertures at approximately neck-level on either side of his head, which act as combined ears, larynx, and breathing apparatus. His unusual breathing mechanism is quite efficient and provides ample oxygen for his muscles, but is relatively more exposed to hazardous gasses than a normal human's; additionally, Warg's voice is something akin to a loud but raspy stage whisper. Warg is quite stocky, has a barrel chest and is strongly muscled in his upper arms and legs, but his lower arms and legs bear further deformations. Warg's lower arms flare out like bell-bottomed pants, ending in large sledgehammer-like protrusions composed of a pair of extremely thick fingers and an opposable thumb, which are sufficient for grasping but too large and unwieldly for fine control. His lower legs flare out similarly and terminate in large, flat, oval-shaped pads for his feet; this doesn't affect his ability to walk, as the foot is flexible enough to not need an ankle -- in fact his whole body is flexible enough that he can charge on all fours at a fairly high velocity. Warg eats by spreading pretty much anything organic over himself and absorbing nutrients through his skin. He is mostly hairless, and what hair he does have is short, patchy, and colourless; instead of hair, Warg's body is covered with an algae-like slime waste that is naturally secreted from his pores. Aside from being visually disgusting, it also strongly smells like a combination of chemical waste and organic compost. He typically does not wear clothes other than some ragged cutoff jeans, being more comfortable without them.
Personality: Reclusive and mistrustful, Warg has few enemies and fewer friends. Most people who know of his existence tend to keep a wide distance and let him have his space except in the case of dire necessity, which is fine by him. Warg knows that life is cheap and doesn't have many compunctions about hurting people, but he's not a killer by inclination.
Quote: "Go away."
Powers/Tactics: Warg may start with lobbing a Toxic Glob if outnumbered or facing a fast opponent, but prefers to close quickly to melee range. If he is having trouble hitting he may use Shockwave, or pick up something to make an area attack on a hex, or if he's getting nowhere with melee combat he may switch to Toxic Glob. If wounded for BODY damage, he will automatically switch to Warg form.
Warg: Warg Form
Height: 4' Tall, 6' Long, 2' Wide
Weight: 400 kg
Hair: Gray/Brown Fur
Eyes: Lime Green (no Iris/Pupil, Glowing)
Skin: Pale Gray (covered w/ long fur)
Appearance: In Warg form, Warg is a huge canine, generally similar to a wolf but about the size of a pony and very heavily built. He has ragged gray-brown fur covering most of his body, with pale gray skin, black nails, and a black nose. His head and jaws are disproportionately large, the fur around his mouth is stained with saliva, and a snarl displays some very impressive teeth.
Personality: Feral dog. Raises hackles and snarls in warning at the slightest provocation, and will attack with sudden, lethal intent if that warning is ignored. Once all immediate threats are disposed of, will pursue any nearby prey exuding the scent of fear. Becomes confused when an attack comes from a non-obvious source, and will lash out at any nearby target of opportunity.
Quote: "Grrrrrrrr
."
Powers/Tactics: A straightforward and unsubtle killer, in combat picks a target and pursues it singlemindedly. Favours a Grab & Squeeze bite attack against stronger opponents, Move Through or Strike otherwise.
Warg: General
Background: Gary Lamonde never had much, nor much hope for more. He was born into a poor family which was always struggling to make ends meet, and his parents were often too busy or too tired from working to spend much time with him or his siblings. He was pretty much allowed to grow wild as a weed; his parents didn't enforce any rules concerning things like school attendance, so his education suffered. Things went from bad to worse; when he was 14 his father died, and since his mother couldn't support them both, she turned him out to fend for himself. The legacy of his misspent youth came back to haunt him, as without a trade or formal education, he found it difficult to get a job, and even when he did get one he could never keep it for long. Even the street gangs found little use for him, as he was reluctant to prey upon those even less fortunate than himself, and his meager abilities as a thief were not enough to justify the burden of providing for him. Ultimately, Gary wound up as one of society's homeless, what some would call human waste. He lived from day to day on what he could scrounge, beg, or steal, sleeping at night in any place that offered a convenient shelter. Since it seemed to him that society had turned its back on him, he turned his back on society; he rarely took advantage of any of the services for the homeless provided by various local charities, as it seemed to him that coming to rely entirely on handouts from others would be to surrender his last measure of self-respect. Still, he had hopes of making something of himself one day, and finding his place in the world. Then one day, that dream too was taken from him. He had been sleeping in an abandoned garbage dump with his dog, a stray which he had befriended, when an electrical storm came up. A bolt of lightning struck a pile of barrels near his sleeping area, bursting them and sending fluid splashing over both of them. The electrified contents of the barrels, which turned out to be toxic waste, caused a bizarre metamorphosis to take place, merging his being with that of his dog, and mutating the both of them still further. Gary, now known as Warg, had even more reason to retreat from society, and has staked out the junkyard as his home. Even the gangs respect his claim; he is quick to dispose of those that disturb the privacy of his domain frivolously, and seldom ventures outside of it.
Campaign Use: As a hero, Warg is the reluctant champion of the destitute of his city, and only stands up for them because no-one else will. He recognizes that not all of them are worth helping or will appreciate his help, but those who make an honest effort to improve their lot have his grudging respect. He will work with a hero team mainly because disorder tends to prey on the downtrodden first. As a villain, he could be a neutral party forced into villainy by a stronger/more subtle villain, or he could just be angry at the world and not care about who gets in his way.