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Hero Units

ZTZaorish

Warlord
Joined
May 25, 2015
Messages
174
Well, here is the idea, hero units for each Civ.

This would be a unit that could only be produced once per game, and would be a stronger version of another unit. It doesn't have to have it's own skin or w/e, and it doesn't have to be based on the nation's unique unit either.

This would literally just be a stronger version of that unit, and once killed, could not be used again that game by that player. There is also the option that that unit has a special ability based on history. (Perhaps Leonidas of Sparta gets to use a hoplite wall formation unique to him)

I think this would make battle quite interesting, as taking out the enemy hero would become somewhat of a priority. On top of this, it would be a bit of a power spike for that nation. Not a major one by any means, but a power spike nonetheless.

This would also allow us to see some of our favorite historical warriors in the game, as oppose to just having them as random great generals, which isn't that exciting to be honest.

Thoughts?

P.S: Modders please! :D
 
I would prefer to make the great generals into heroes, with an upgrade path. Like in civ 5 they should give bonusses to sorrounding units.

Same bonusses should not be able to stack, so if you choose +10% to ranged, having another general with the same bonus nearby would not double that. But if the other general had +10% to melee, you would get both.

This system would give much more value to having several GG and not just the first 2 like in civ 5.

Also great generals should be mounted an faster with horseback riding and with combustion even faster. It would make more sense that they are amongst the most mobile units.
 
I would prefer to make the great generals into heroes, with an upgrade path. Like in civ 5 they should give bonusses to sorrounding units.

Same bonusses should not be able to stack, so if you choose +10% to ranged, having another general with the same bonus nearby would not double that. But if the other general had +10% to melee, you would get both.

This system would give much more value to having several GG and not just the first 2 like in civ 5.

Also great generals should be mounted an faster with horseback riding and with combustion even faster. It would make more sense that they are amongst the most mobile units.

I see what you mean, but the point of heroes is that you actually use them to fight. If you give them an AOE bonus, then they will become likely not to be used for fear of potentially losing that big AOE advantage.

Or maybe this, great generals can be converted to a hero if this is done during the appropriate era.
 
Great Generals are already heroes. Many "heroes" in history are actually your standard, run-of-the-mill person whose bravery spigot was a bit wider. You can simply rename your most powerful unit to get a hero
 
Yeah, I think GG fill the niche well in principle. Though it would be quite cool if you could "merge" a GG with a regular unit, changing the unit's name to the GG's name and giving it a bunch of XP and perhaps some unique promotions (that stick with them through upgrading).
 
Disclaimer: the follwing is mere speculation.

So I'm assuming that Civ 6 modding would remain similar to Civ V modding with the following (although this idea is fully applicable to a "Hero" mod in Civ V as well).

Lets suppose that we want to replace Great Generals with a new "Hero" unit (We could keep the Great General too, and modify it). Heroes are identical to Great Generals, except the "Construct a Citadel" ability and perhaps a unit model or skin. If you're just modifying the Great General, I suggest keeping the Citadel. They still provide the 15% combat bonus to nearby units. But what do we replace the Citadel ability with, you ask?

Yeah, I think GG fill the niche well in principle. Though it would be quite cool if you could "merge" a GG with a regular unit, changing the unit's name to the GG's name and giving it a bunch of XP and perhaps some unique promotions (that stick with them through upgrading).

I would prefer to make the great generals into heroes, with an upgrade path. Like in civ 5 they should give bonusses to sorrounding units.

As previously suggested, you could give the Hero unit a special ability to "dedicate" a unit, or 'merge with it' to put it roughly. Lets call this new ability "Merge Unit" for now just as a placeholder. In game, "Merge Unit" would really only do three things:
Create a new "elite" military unit.
Delete the existing military unit.
Delete the Hero.

Merging a unit really only replaces the military unit you're expending the ability on with a stronger unit and consumes the Hero in the process. (Basically the equivalent of "Construct a Citadel", but with units.)

This also assumes you've created each individual "elite unit" prior. This has an advantage and a drawback, the drawback being time and redundancy, but the advantage is that you get to create each individual unit with the level of uniqueness you want. Now you can add unique military units to the game that were otherwise too unique or not general enough to add as a civilization's UU. For example, the Maccabees, or the Green Mountain Boys. You can specify unique abilities (can cross mountains, bonus in desert, etc) through promotions and you can also give each unit their own art, such as icons and models (if you so desire, or rather have the ability to do so). Since your new units have their own preset abilities, now you can grow your unit through experience by gaining existing promotions rather than stacking a ton of promotions on an existing unit to make it "elite".

You also have to create a new unit class for each type of "elite units"; for example new unit classes could include:

UNITCLASS_ELITECAVALRY (corresponding with units in UNITCLASS_CAVALRY)
UNITCLASS_ELITEWARRIOR (corresponding with units in UNITCLASS_WARRIOR)
UNITCLASS_ELITETANK (corresponding with units in UNITCLASS_TANK)

Then you would specify in your LuaScript (yes, this would need Lua :mad:) to check the unit class of the unit sharing a tile with your Hero and randomly pick a unit from your new corresponding elite classes. If that makes sense.
*If* you wanted you could delve farther and create more civ-specific elite unit classes to create civ-specific units from heroes.


This would literally just be a stronger version of that unit, and once killed, could not be used again that game by that player. There is also the option that that unit has a special ability based on history. (Perhaps Leonidas of Sparta gets to use a hoplite wall formation unique to him)

I think this would make battle quite interesting, as taking out the enemy hero would become somewhat of a priority. On top of this, it would be a bit of a power spike for that nation. Not a major one by any means, but a power spike nonetheless.

The only problem with the method I described is that the hero could only create a unit or provide an adjacent bonus, not both simultaneously. However, you could easily find a way around it (I can already think of one)... you can go a long way with a pinch of imagination and determination.

Spoiler :
It would also be a good idea to utilize this for Great Admirals and allow them to create "Flagship" units. Might make them actually useful.
 
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