I think I'm going to stop making these in my military city if the city site has a decent amount of hammer potential.
I mean, when the city gets factoried & powered up, end game I should be able to pump mech inf/modern armor in 1 turn regardless of whether I have a HE or military academy (I've stopped building these too). Even mid game they tend to do well enough.
My primary military city still gets West Point, but what to pair with? Maybe red cross but I've never needed it (well, had the slot open for it). Medic I isnt really important when I have medic3 & woodsman 3 units running around. Or (situationally) a globe theater to guarantee production despite war wariness/happiness issues.
So the HE goes to a secondary production city. But if it has ironworks it hardly needs the +100% military boost. Which means I'll probably only use the HE for a random city needing a culture boost unless I'm stuck with less than ideal production cities. Or maybe a navy production if it's in a different city. HE+ Maui?
thoughts?
-been playing on noble/epic, planning on moving up
I mean, when the city gets factoried & powered up, end game I should be able to pump mech inf/modern armor in 1 turn regardless of whether I have a HE or military academy (I've stopped building these too). Even mid game they tend to do well enough.
My primary military city still gets West Point, but what to pair with? Maybe red cross but I've never needed it (well, had the slot open for it). Medic I isnt really important when I have medic3 & woodsman 3 units running around. Or (situationally) a globe theater to guarantee production despite war wariness/happiness issues.
So the HE goes to a secondary production city. But if it has ironworks it hardly needs the +100% military boost. Which means I'll probably only use the HE for a random city needing a culture boost unless I'm stuck with less than ideal production cities. Or maybe a navy production if it's in a different city. HE+ Maui?
thoughts?
-been playing on noble/epic, planning on moving up