Heros

The Great Apple said:
It does! I did a test. It fires just fine.

Grrrr. Can you PM me (or just post here if you want) the python file you did to test it? I can't get it to work no matter what I do - it won't even print out debug text or show up in the debug log. That event all by itself will simplify my work with heros greatly. I know Kael had problems with that same event, too, so I'm sure he'd be glad to see how to get it to work.
 
Right, basically this post was my shocked exclaimations saying that it wasn't working... but now it works - I think I must've loaded the wrong test mod :P
 
Yeah, it's not working for me at all. Do you have any idea of the circumstances where it did and did not work?
 
Thanks to a ton of help from TheGreatApple, I now have a working Hero system using onUnitPromote! My initial plan didn't work - forcing the unit to upgrade - but with a little research the original hero unit is destroyed and the upgraded one is created on the same tile. Now I need to actually design the hero units and get the system working with those units (currently it's simply upgrading any unit that gets a Combat1 promotion to an Axeman, heh).
 
Back
Top Bottom