Hi everyone! I'm new and I have some doubts.

Ticio

Prince
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Apr 23, 2020
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Hi everyone!

This is my first Thread into the general discussion. I been reading the forum for a while now, and today I decided to make an account to be able to participate.

I'm quite new to the franchise and even if I tried it before, only CIV VI hooked me, and oh boy did it! Icannot stop playing, so first of all Thank to all the developpers for such an entertaining game!!

So, yesterday I started a new game and tried to focus only on trade and merchants to know better the mechanics. I choosed Spain and Phllip II because they have the trade bonus between continents (I find this bonus quite interesting).

After doing a lot of experimentation, I have some doubts about the mechanics, and I'm hoping if somebody knows better about them:

1) Sea tiles, canals and trainrails add a bonus to gold trade. How much is it? (I think is around a 10% of the gold but not sure)


2) This bonus only affects International trade? is there no a bonus for food and production tiles?


3) The bonus for putting trade posts acumulates?


I mean, if I make a route from city A --> B with 2 posts is the same as making a route A -->B --> C with 3 posts?

Or the trader will make more money going throught the trader post on B to reach C?


4) These trade posts add benefits when doing National trade?

for example making a +1 production +1 food +1 gold (because you have a trading post in your cities?)


These are the main questions that I have about trade. I have a few more, but they are specific to Spain as a tag:


6) Spain's bonus "Treasure fleet" do not accumultae through continents?

So,I tried (and wasn't easy) to make a trade route that managed to extend throught 3 continents. I mean, a same trade line started in Continente A throught a city in continent B and endend on a city in continent C.

But the end result was only +1 food +1 production.

I was doing something wrong or the bonus just count to 2 Continents even if I was traversing 3? (I made city B in purpose so the route was forced to go throught it).

If it is so, I think the bonus is lacking s bit. Just +1 of both is not very useful. I was imagining founding a city far away but so well planned that making trade to the far capital would give you +3 tiles because it has to go thorught 3 continentes and survive the perils!!

I did not check but I imagine that is the same for international routes? not able to stack the +6 gold between continents?

Like the galleons from Philippines going to america and then to europe with the richeses of both continents, and then having to use the bonus of early armadas to defend them in the long travel :(




That would be all, I'm very sorry for having so many qustions and making a post so long... and for my english.

Thank you very much!
 
1. the gold bonus is up to +100% if you maximize the efficiency score (for example, having the entire route be on sea)
2. only affects international trade gold (unfortunately)
3. trade posts only add gold when the trade unit goes through the city without starting or ending his trade route there, and only if the trade post is in a city you do not own yourself. for example, if the unit goes from A to C moving through B, you get +1 gold from B
4. trade posts don't affect internal trade. however if you play as rome, they have the ability to get gold from trade posts both in cities they own and cities they do not own. But only for international trad, I believe.
6. the only thing that matter is if the start city and the destination city are on different continents, then you get the bonus, if you pass through other continents this does not increase the bonus further, no.
 
Spain’s unique ability simply checks “is the sending city on a different continent from the receiving one?” So there’s no stacking, sadly.

The way the bonus gold from canals / sea tiles / railroads / etc works is every tile on a trade route gets assigned an “efficiency score.” A basic land tile is worth 1 point. Sea tiles are worth 2 points, and so are railroads. Canals aren’t worth any points besides being a water tile, although they MIGHT add +1 gold as a side effect when going through them, I can’t recall right now.

Anyways, the game then adds up the efficiency score along the entire route and compares it to the total length of the route. A purely land route would simply be a ratio of 1, since basic land tiles are 1 point each and a tile is of course 1 tile long. But the more sea and rail tiles, the larger the ration of efficiency points to route length. This increases the base gold generated from districts on international trade routes only. This does not effect a bunch of trade modifiers like caravansaries policy card, or Spain’s +6 gold between continents.

It scales up linearly, but the actual cap point for +100% is a ratio of around 1.56 efficiency points/route length.
As a side note, mountain tunnels also play a role in this; it costs no extra route length to go through one (it’s teleportation essentially) but no matter how long the jump, it’s always worth +15 efficiency. So any land route that goes through a tunnel that’s less than ~25ish tiles long will always get the full gold bonus. (This is most pronounced as the Inca.)

Like I said there are a few quirks with canals etc and +1 gold here and there. But that source of gold on the overall amount by the industrial era is fairly minimal.
 
Thank you all!

I understand now, fairly complex...

And too bad the spanish bonus, I had convince a friend to play a Spanish vs england game and wanted to loot all his trades with the seadogs :P


Anyways, I really found this information very useful! thanks again!
 
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