Now working on a modmod aiming at enhancing the dwarves in the game. Here are my ideas :
- Dwarven civs get a civ trait called "diggers" . Hill tiles give +1 food +1 production.
- New world wonder . " Pass of Bal-Dar" No bonus, but creates an architect. This architect can transform a mountain into a passable terrain for your units, but stays impassable for others. Dies when creates the pass.
- New world wonder. " The underdark " +10 culture. +3 GPP towards merchant. +10% crime rate . ( can anyone explain what crime rate does ?) Free thieves guild in all cities. +1 trade route with all cities.
- New building . " Runic anvil" . +1 culture. +1 happy. +5% production. Required for adepts to become runesmith at level 4+ and runelords at level 6+.
- New world wonder . " Anvil of Creation " +10 culture. +3 GPP towards Great prophet. Free runic anvil in all cities.
- Runesmith replace mages, cannot cast spells but can promote the stack he is on with runes. Ex : Rune of strength gives +10% strength. Rune of regeneration increases heal rate by 5 %. Rune of elusiveness increases withdrawal chance by 10% etc...
- Runelords require the RoK state religion, a level 6+ runsemith and are limited to 4. They can buff their stack with enhanced runes. Ex: Greater rune of strength gives +30% strength.
- Dwarven druids can now cast terraform. Transforms the caster's tile into a hill.
- The Dwarven promotion reduces strength by 20% in forests.
- New building. Prospector's cabin. Required to train prospector.
- New wonder . Needs a name , give your ideas. +10 culture. +3 GPP towards Great engineer. +1 gem +1 gold. Free prospector's cabin in all cities.
- Prospectors work like workers, but can sacrifice themselves in mine for a 5% chance to find a new ressource.
- New wonder. " Tunnel to UnderHome" . +20 culture. Links the city it is built in to the fabled location of Underhome. Increases GPP by 50%, commerce by 20 % . More ideas of bonuses for this one needed imo.
So i wanted to know if you guys had more ideas, and if any of those currently proposed here seem way too overpowered. Of course, with all these buffs, dwarves will dominate the game, but im working on improving each race one at a time.