City State Protector: Emphasizes protectorate wars. Admires civilizations that start protectorate wars. Dislikes civilizations that attack city states.
City-State Ally: Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
Cultured: Tries to build up Culture, and likes civilizations that also focus on Culture.
Darwinist: Likes to see civilizations at war, and believes in constant struggle.
Devout: Tries to build up Faith, and likes civilizations that also focus on Faith.
Environmentalist: Builds National Parks, doesn't clear features, plants forests. Likes civilizations that plant forests or found National Parks. Dislikes civilizations that clear features.
Explorer: Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.
Exploitative: Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.
Great Person Advocate: Likes civilizations who are not competing for Great People, and will recruit Great People whenever possible. Dislikes losing a Great Person to another civilization.
Leader wants to have the biggest navy in the world.
Leader wants to concentrate on Culture for this play-through.
Money Grubber: Tries to have the highest possible Gold per turn income. Respects other high income civilizations.
Nuke Happy: Has no hesitation to use nuclear weapons Respects other civilizations that project strength with nuclear weapons.
Paranoid: Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.