xienwolf
Deity
I've read quite a bit about how much everyone loves to use HN, and I have read a fair amount of strategy about using it which seems exploitative (and some that flat out IS an exploit). Personally, I enjoy a little HN work, but if I use it too heavily I feel all icky.
I'd propose a mild change in how it works:
1) When an HN unit dies in rival borders, it will join their civ instead of meeting Death. Along with this: Declaring Nationality gives them to the control of the borders they are in. So if you declare nationality outside of all cultural borders, they go Barbarian, in your own borders it is still your unit, and anywhere else, you just gifted the unit away.
2) A 15% chance that any HN unit will convert to the rival civ if are in their cultural influence and that civ has more gold than you do.
This keeps people from attacking, then declaring to avoid reprisal. Also keeps you from using a HN rush to take down defenses, since it is likely that you will give them as many units as you lose. And the second part allows for a natural defense against HN if you do not want to deal with them.
I'd propose a mild change in how it works:
1) When an HN unit dies in rival borders, it will join their civ instead of meeting Death. Along with this: Declaring Nationality gives them to the control of the borders they are in. So if you declare nationality outside of all cultural borders, they go Barbarian, in your own borders it is still your unit, and anywhere else, you just gifted the unit away.
2) A 15% chance that any HN unit will convert to the rival civ if are in their cultural influence and that civ has more gold than you do.
This keeps people from attacking, then declaring to avoid reprisal. Also keeps you from using a HN rush to take down defenses, since it is likely that you will give them as many units as you lose. And the second part allows for a natural defense against HN if you do not want to deal with them.