Highest Production you've ever gotten in a single city?

Softly

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What is the highest production you've ever gotten in a single city (along with turn # and speed). Just had a game as Scotland and one of my cities had 400+ production a turn (T250 Normal Speed). I wasn't even trying to max production it sort of just happened (for instance was only running foreign trade routes bc of Great Zimbabwe). Scotland gets +20% from Ecstatic, +20% from Ruhr Valley, and +100% from a Liberation War. The real production came from Magnus's ability to let your city stack industrial zone bonuses. I had a mausoleum James Watt (all factories an additional +4 production) and was spamming industrial zones because I was Scotland so I had 6 Power Plant+Factory Industrial Zones within range. This alone gave me 190 production. I had the +20% Space Race Great Engineer (won the game before the +100% one came along) and I think the Mars projects were 2-3 turns each.
 
I've gotten over 200 without production bonuses like Scotland or Australia, pre-R&F and without Ecommerce. With Ecommerce, trade route stacking and a good Ruhr Valley city I think a production of 300 per turn would not be too difficult.

Not certain about my first R&F game actually, might have gotten 200 there as well, without even stacking all trade routes and certainly without Ecommerce (I believe I won the game before I unlocked it).

I've also seen screenshots of more than 300 per turn several months ago in a similar thread.
 
549.6

I was trying as best I could to torque the producton value without going completely over the top.
 

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I don't remember the actual production, but I was excited one Emperor game at Standard speed where Washington was able to complete space projects in like 3 to 4 turns. :)
 
I once got 5000 production in a city because of a cheat mod I made.

I could one-turn build everything.
 
Wow. That’s huge! I’ve never been able to achieve that except by cheating!

Hmm, if referring to me, that's definitely not something I have normally. But what's especially cool about this location is I used so many tiles for wonders, tiles were overlapped with other cities, and didn't do much trade route stack padding (most were sent internationally for tourism victory) so this wasn't rigged just to get the highest numbers. Otherwise I really should have gotten Globalization faster. :S I didn't conquer anything that game beyond Mapuche's 2 cities who attacked me right at the start. Everything else foreign was flipped; leading to this

I remember the start having a lot of rain forest (Magnus chopped to 15 pop early and it flipped cities easily),Though this was one my first Rise and Fall games so I wasn't really privy on plazas and governors yet. I wouldn't promote Magnus that far these days, though I suppose with Germany, Hansa spam is a bit obligatory.
 
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Sid Meier's Civilization VI (DX11) 4_11_2018 7_19_37 PM.png
That's interesting, having all those wonders and the 200 production. I had a bunch of trade routes (+100 or so production) as well as +100% for Australia liberating city states to get my 550 value. I think I could have gotten it up to 650 ot 700 if I had planned a more perfect city placement matrix and dedicated more trade routes.
 
With the introduction of the St. Basil's Cathedral in R&F I thought I'd try making some production candy as Russia, no mods. Here's the result, 735 Production, with about 100 coming from trade routes:

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Huh, there are some numbers here. I think I only got to 200-something with fully upgraded Magnus surrounded by Power Plants and a Ruhr Valley, how do you do that? :D
 
There are defiently some mods at play here. 22K culture a turn, even with culture heavy civs I rarely get 10% of that number before the game is won.
 
I'm sorry, is that 22K culture per turn? What mods are you using?

There are defiently some mods at play here. 22K culture a turn, even with culture heavy civs I rarely get 10% of that number before the game is won.

Well I already said I didn't mod this one. I long won before I hit that number of course but even at the point of victory my culture was still easily above 10k. Yes it's possible to hit that high a number you just need very specific conditions all made possible by a fanatical devotion to production, faith and the economy. Unlike others who go for speed I go for all encompassing victories in every area possible and that's only possible with a strong foundation in the industry and the economy. If it helps this was done on Emperor, I doubt the non-aggression route can achieve this on Deity.

1: You need to be Suzerain of most City States in the game and run the Collective Activism Policy Card (+10% Culture per City State you are the Suzerain of.) That also means you need to have meat shields surrounding most of your city state allies because AI is always looking for a chance to capture them.

2: Antananarivo needs to be in the game to give you +2% for every great person you earned, and you need to recruit most of them. For this game I recruited over a 100, partly thanks to Russia's edge in doing so through Lavras, Faith generation, as well as Gold generation and non-stop project works recruiting great people across the board.

3: Enough cities to hold all the great works and artifacts in the game. (Buy any great work the AI is willing to sell.) This game I only conquered cities who rebelled, so 95% were all founded by me.

4: Kumasi was in this game so I could easily have pushed it way above 20k if I wanted to with 10+ X 2 Culture X Modifiers per trade route. For this instance I had 0 trade routes to City states so Kumasi didn't count but I thought it was worth mentioning.

Doing all those got me to this point:
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Huh, there are some numbers here. I think I only got to 200-something with fully upgraded Magnus surrounded by Power Plants and a Ruhr Valley, how do you do that? :D

I should have hovered over the modifiers:
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I didn't know Trade Routes also benefited from production modifiers so about 200 actually came from them. (Mostly for food or else the City can't grow.)

The rest is as follows:

1: 41% from Work Ethics (Religion)
2: 20% from Ruhr Valley (Wonder)
3: 10% from Amundsen-Scott Research Station (Wonder)
4: 15% from Casa de Contratación (Wonder)
5: 10% from Colonial Taxes (Policy Card)
6: 10% from Communism
7: 10% from Amenities

On paper it should be 116% but the +10% from Communism doesn't seem to be working.

Russia gets +1 Production from Tundra, St. Basil's Cathedral gives another + 1, Ruhr Valley gives +1 per mine. This city has at least 16 Workable Hills.

I was Suzerain of 3 Industrial City States with a 30% boost of yields from them thanks to Kilwa Kisiwani.

I also had the benefits of James Watt X2 and Tesla Nikolai X2...not too much of a difference since this city is pretty much standalone.

Unlike Scotland or Australia, these production bonuses are quite permanent. It'd be interesting to see if someone did this with them instead since 100% + 116% could probably yield over 1000 production per turn.
 
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I've stumbled into cracking the 750 level with Germany. If you really planned for it, I'm fairly certain 1000+ is possible.
Spoiler :
Sid Meier's Civilization VI (DX11) 9_24_2018 10_22_26 AM.png
 
My top was ~350, I want to say. Had a desert city with literally all desert hills except for about 4-5 tiles, so Petra+Ruhr gave a pretty massive base for the city. I don't think I maxed factory stacking or trade routes there, so probably could have pushed it higher.
 
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