Moxxa
Warlord
- Joined
- Nov 17, 2006
- Messages
- 241
These guys are way too strong.
After getting all your worker techs and founding one other city, beeline for currency (making sure you have 300 in the bank for the first merc event), then beeline trade. Now you can trade for techs, sell them, then trade and sell some more with the goal of aquiring GOLD. Now just hire mercs left and right while researching metals. Make sure you keep the slider low enough that you're bringing in 40-50 GPT. Once you have a nice stack, go take your neighbors' cities. This will give you more and more gold, allowing you to hire more and more mercs. Build lots of cottages, build money changers, anything to keep the cash flow coming in. You don't need more than one production city, which should be the only other city you actually build other than your capital. All your units come from gold, not hammers. This allows all the rest of the cities you conquer to be cottaged. Hammers mean almost nothing. I never even had to use Warcry.
I think this works for 3 reasons...
1.) The mercs are unbalanced, not to mention Agressive Raiders mercs.
2.) The AI has a tendency to put all its eggs in one basket when it comes to city defense. They also build their cities close enough to allow you to capture several in one turn.
3.) I just rule at this game...NOT!
(just look at my other completed games in my HoF pic...
Playing with this strategy allowed me to win by domination on turn 270, Immortal difficulty, bringing in a normalized score of 246133. This is also using the "Play Now" feature, so no special settings to help me. Not bad for a FfH noob, although do I have tons of regular Civ experience.
Look at the pics to see how few units I had to actually build. Everything else was economy. Workers were mostly captured.
One bad thing about this strategy is I still haven't seen any of their high level units. I probably would have just built more mercs instead of researching all those other techs though. This civ needs to be looked at by the devs, I think.
After getting all your worker techs and founding one other city, beeline for currency (making sure you have 300 in the bank for the first merc event), then beeline trade. Now you can trade for techs, sell them, then trade and sell some more with the goal of aquiring GOLD. Now just hire mercs left and right while researching metals. Make sure you keep the slider low enough that you're bringing in 40-50 GPT. Once you have a nice stack, go take your neighbors' cities. This will give you more and more gold, allowing you to hire more and more mercs. Build lots of cottages, build money changers, anything to keep the cash flow coming in. You don't need more than one production city, which should be the only other city you actually build other than your capital. All your units come from gold, not hammers. This allows all the rest of the cities you conquer to be cottaged. Hammers mean almost nothing. I never even had to use Warcry.
I think this works for 3 reasons...
1.) The mercs are unbalanced, not to mention Agressive Raiders mercs.
2.) The AI has a tendency to put all its eggs in one basket when it comes to city defense. They also build their cities close enough to allow you to capture several in one turn.
3.) I just rule at this game...NOT!


Playing with this strategy allowed me to win by domination on turn 270, Immortal difficulty, bringing in a normalized score of 246133. This is also using the "Play Now" feature, so no special settings to help me. Not bad for a FfH noob, although do I have tons of regular Civ experience.
Look at the pics to see how few units I had to actually build. Everything else was economy. Workers were mostly captured.
One bad thing about this strategy is I still haven't seen any of their high level units. I probably would have just built more mercs instead of researching all those other techs though. This civ needs to be looked at by the devs, I think.