What'll be your first game on patch 1.2.2?

i started another with Ada/Maya, taking only the +1 exploration +1 diplomatic cards (my standard ones), to see if the previous game was a fluke or if I started it on the wrong difficulty. It was apparent that it was not a fluke, this time I started in the center east of the map with Frederic/Egypt directly north of me, Tecumsah/Maurya to the SW, and Lafayette/Rome to my NW. This time I had iron working before they attacked me, so the war went about as well as could be, took one city from Frederic, everything except Tecumsah's capital (multiple walled tiles on an island, impossible really in Ancient Era), was building my 7th and 8th wonder when the age ended, but got all the other paths, and ended on 13 settlements because I settled 3 on the last turn for a +1 culture point quest. 4 cities with Maya's unique building, so that will result in domino during ensuing ages. Did both Future techs (2) and a Future civic. Same basic start with civics, got discipline late then mysticism but it didn't seem to hurt, could defend against city states with 2 hulche. The nearby friendly scientific city state helped, as well as getting Layfette on my side with 2 cities having gold, I had 2 more so purchases were very cheap. I can see how the rest of the ages will go, so I will stop this game and try something else next time.

One thing I have noticed is that the AI settles their cities much later now, the second city is pretty quick, but they are very late to cities 3 and 4.

13 settlements, wow, unhappiness must've been rife!
I'm not sure you'll experience such smooth sailing after transitioning to Exploration when so far above the cap, unless you've got some serious happiness boosts from somewhere...

Did you do all this on Deity? It almost sounds too easy!
 
Its only 13 settlements with a 11 city cap at the start of exploration, thats not very much at all. When I ended the war with Techumsah that got me to 92% with 10/10 settlements, and I settled at 100% the last 3. And start with such excellent income will get Feudalism in no time then its only 1 short. And I am so far ahead in techs and civs and production that the 10% penalty in then is irrelevant. In my previous game city cap was meaningless I had so much happiness, I think I was 40 settlements with a 27 city cap by the end. The max is -35 happiness per city but there are so many buildings and policies that I still was +70 happiness in my cities net.

Yes its on Deity. I think for Ada/Maya I've found the magic sauce. My other games aren't quite so easy.
 
...and there we go, Military victory on turn 57, in the year 1816! Talk about rewriting history :lol:

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The modern age was way too easy this time. Most likely because I started it with 17 commanders and 77 military units :ar15:! If it hadn't been for my OCD-like tendencies ( :crazyeye: ) to get my army perfectly set up for an invasion after the age transition, which took me 28 turns (!), I could've finished it much earlier.

Will post a full report tomorrow! And then start the next game with Carthage/Isabella, as per @Suicidekills ' instructions :goodjob:

Happy Saturday y'all! :nuke:
 
@Suicidekills what are your other thoughts/recommendations regarding the next game? I haven't played with neither Isabella nor Carthage, so would like to hear some opinions.

You mentioned Huge map, but what map type? I reckon with all the naval advantages from both leader and civ, an archipelago map could be fun! I took the map generator for a spin, which produced the following:

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Interestingly, on a Huge map you get 7 NWs most of the time, but a couple of times it was only 6. So some luck involved there!

I'd say Deity, 10 total players, normal rules (although I'll be disabling the Plague!).

My last two games have been with Long ages, which gives you more time to achieve the legacy paths and a lot more visibility into when the age will actually end. As this is a Huge map I might continue with this setting, as I want plenty of time to explore!

What about mementos? Corona Civica would be really useful in this game, it gives +1 settlement limit at the expense of +50% cost for upgrading towns to cities (which is irrelevant when playing Carthage). Unfortunately I haven't unlocked it yet...
Scouting is going to be important to find those NWs, so Imago Mundi (+2 sight instead of 1 when using Lookout) would be great too.
I'm also considering Groma (1 expansionist attribute point) + Gold & Sapphire flowers (100 food in capital when you spend an expansionist attribute point), by using this combo you could potentially have two settlers ready around turn 12! :clap:

Let me know your thoughts!
 
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