Hippus

I still maintain this is a non-issue. Mounted units overall are still the 2nd weakest line after melee, arcane, and priest. Tasunke's whole bonus *is* having the best horse in the game, other than that the whole leader/race combo is deficient.
 
Lost you there.

What he meant was, the reason you are getting owned by the hippus is because you failed to realise he was a threat earlier and acted upon it before the situation got out of hand.

However, you seem to be blowing a lot of hot air about something that isn't even destroying you in your game. You said yourself- you've been surviving fine right up until the AI has horse archers, and continue to survive fine. How can something be imba if you are managing to successfully control it?

And the argument that 'we shouldn't have to adapt just because hippus are in the game' is a complete fallacy. Of COURSE if hippus are right next to you and doing better than you, you should pre-empt an invasion. Just as of COURSE if the doviello are next to you, you should expect an early war, or if the AV is founded you should expect the AC to start rising. Just learn to adapt.

The Hippus are a perfectly balanced civ. They do 'ok' in multiplayer and reasonably well when the AI have them (because they're easy to understand as a civ- just mongols really). The raiders trait needs no changing at all it's tasunke's main warmongering advantage. Remove it and the hippus are back to being sub-par.

Try playing a game against a successful calabim civ, or a human player using grigori archmages and THEN tell us about overpoweredness.
 
Maybe I wrote in any of my post when I was tired but I do not consider Taskunke/Hippus imba, just that the combo of high movement Mounted units with Commando are in some situations. But not nearly as much as they are annoying and only making gameplay against them a pain in the ass. In specific, 4+ Movement with Commando, especially 5 and 6 it's like playing chess against a player with a Queen that can move twice per turn.

I do manage against them but only because I reload games once and then (which I never do normally) because they find holes at some tiny place I missed to plug in my def and run amok through my lands. Because I'm sick of this road-micromanagement by now and do mistakes.

Quoting myself from my last post:
"I think personally that mounted units should not be able to get Commando, it is just too damn good and I think you would realize if you played against a human player. Maybe give mounted units decreased movement cost so that Hills/Forest/Jungle is only 1 Movement to compensate. Or the old "treat all tiles as road", keep them movin two squares per movement even after Engineering and drop Initial movement from 3 to 2 instead."

And btw, I don't try to make some personal crusade here, I just want to spare other people what I got in my current game because it drags down the gameplay experience alot. I'm just home sick and got alot of time to do stuff like this.
 
Your strategies are at fault, not the game balance... Yes they are a pain, maybe it would be better if the AI was no challenge at all? :eek:
 
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