Arkaeyn
King
Part one didn't quite start a massive discussion, but I got enough positive feedback to post part two....
Miss part one?
A second important historically conservative aspect of the Civilization series is that it views human history as universally progressing to a steadily better future. This is a view usually found in mainstream Western societies, especially before World War One. One cannot go backwards in Civilization. Technology always creates a continuous improvement. Improvements in a city are entirely good (unless they break your economy, which is extraordinarily rare). Newer military units are always better than older units. It is possible to speak of falling behind in Civilization, as though human history is a footrace. This has the effect of making some civilizations appear better for how much faster they have run the race.
Even more importantly, the progress is considered universal. The technologies of Democracy and Communism are equally useful to the Americans and the French, as well as the Zulu and the Japanese. The discovery of Gunpowder has the same effects for the Chinese as it does the Germans. These technologies are essential to progress. This view of history is widespread and dangerous. One can quite easily imagine George W. Bush playing Civilization and landing tanks on the Iraqi border to offer them Democracy in exchange for a Mutual Protection Pact Be warned, Iraqis, our words are backed up by NUCLEAR WEAPONS. But, as America didnt learn in Vietnam and is currently not learning in Iraq, the rest of the world doesnt always view things on the universal progress scale. Westerners in general, and Americans in particular, are enamored with the universal progress viewpoint probably because it means that theyre winning the footrace. Civilization reinforces this viewpoint.
Unfortunately, it is difficult to comprehend how Civilization could remain a competitive game with winners and losers without operating on a progress model. I like to think that I can think creatively about such things, but I cant think of how a winner or loser could be chosen in Civilization without progress being made. I suppose something to make it possible for progress to be lost? The concept of universal progress, however, can be worked around. The Rhyes of Civilization Expansion, for example, demonstrates how the Civ3 engine can be manipulated to slightly alter the concept of universal progress of human societies, with more different unique units and religions. Even the official Civ3 Conquests expansion demonstrates the possibility of different tech paths in its Age of Discovery scenario, albeit halfheartedly.
Miss part one?
A second important historically conservative aspect of the Civilization series is that it views human history as universally progressing to a steadily better future. This is a view usually found in mainstream Western societies, especially before World War One. One cannot go backwards in Civilization. Technology always creates a continuous improvement. Improvements in a city are entirely good (unless they break your economy, which is extraordinarily rare). Newer military units are always better than older units. It is possible to speak of falling behind in Civilization, as though human history is a footrace. This has the effect of making some civilizations appear better for how much faster they have run the race.
Even more importantly, the progress is considered universal. The technologies of Democracy and Communism are equally useful to the Americans and the French, as well as the Zulu and the Japanese. The discovery of Gunpowder has the same effects for the Chinese as it does the Germans. These technologies are essential to progress. This view of history is widespread and dangerous. One can quite easily imagine George W. Bush playing Civilization and landing tanks on the Iraqi border to offer them Democracy in exchange for a Mutual Protection Pact Be warned, Iraqis, our words are backed up by NUCLEAR WEAPONS. But, as America didnt learn in Vietnam and is currently not learning in Iraq, the rest of the world doesnt always view things on the universal progress scale. Westerners in general, and Americans in particular, are enamored with the universal progress viewpoint probably because it means that theyre winning the footrace. Civilization reinforces this viewpoint.
Unfortunately, it is difficult to comprehend how Civilization could remain a competitive game with winners and losers without operating on a progress model. I like to think that I can think creatively about such things, but I cant think of how a winner or loser could be chosen in Civilization without progress being made. I suppose something to make it possible for progress to be lost? The concept of universal progress, however, can be worked around. The Rhyes of Civilization Expansion, for example, demonstrates how the Civ3 engine can be manipulated to slightly alter the concept of universal progress of human societies, with more different unique units and religions. Even the official Civ3 Conquests expansion demonstrates the possibility of different tech paths in its Age of Discovery scenario, albeit halfheartedly.