Hitting Enter

SevenSpirits

Immortal?
Joined
Jul 7, 2007
Messages
512
I hate being yanked from one unit to the next, and having to answer all the popups in the order they appear, so I play with No Unit Cycling and Minimize Popups.

I then use enter to cycle through all units that need orders. This works fine most of the time. Give a command, hit enter. Repeat until doing so ends the turn.

The problem is that the game's behavior changes when you give a command to the last unit. At this point, you no longer need to hit enter for it to yank you to the next thing. These things are popups. Popups have a default option, which in a brilliant achievement of game design, is selected when you hit enter.

Because the behavior changes, my routine of do a thing, hit enter screws up badly when I reach the first popup. The enter is interpreted not as "go to the next thing" but as "Yes, I want to switch to Theocracy despite not having a state religion! I ENJOY having revolutions!"

Interestingly, the "choose research" popup will stick around and jump out at you without warning, even if you've already chosen a new tech to research. Occasionally, I hit enter exactly when it comes up, and I don't even see it, but hitting enter caused me to switch to researching one of the recommended techs. This is also pretty annoying when a couple turns later, I discover that I've been researching something lame instead of a good tech.

Has anyone else been annoyed by this? Has anyone found a solution?
 
I hate being yanked from one unit to the next, and having to answer all the popups in the order they appear, so I play with No Unit Cycling and Minimize Popups.

I then use enter to cycle through all units that need orders. This works fine most of the time. Give a command, hit enter. Repeat until doing so ends the turn.

The problem is that the game's behavior changes when you give a command to the last unit. At this point, you no longer need to hit enter for it to yank you to the next thing. These things are popups. Popups have a default option, which in a brilliant achievement of game design, is selected when you hit enter.

Because the behavior changes, my routine of do a thing, hit enter screws up badly when I reach the first popup. The enter is interpreted not as "go to the next thing" but as "Yes, I want to switch to Theocracy despite not having a state religion! I ENJOY having revolutions!"

Interestingly, the "choose research" popup will stick around and jump out at you without warning, even if you've already chosen a new tech to research. Occasionally, I hit enter exactly when it comes up, and I don't even see it, but hitting enter caused me to switch to researching one of the recommended techs. This is also pretty annoying when a couple turns later, I discover that I've been researching something lame instead of a good tech.

Has anyone else been annoyed by this? Has anyone found a solution?

Don't hit enter, use the 'w' key.

They have the same effect when cycling units, and shouldn't select anything on popups.
 
Another thing you can do is to restore the "wait at end of turn" option. So hitting enter at the end will end your turn and not trigger the first popup.
 
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