handy900
Deity
AWS regular size island map was easy to win, but hard on my clicking finger. Lots of dromon pillaging left the old finger begging for mercy. So, this is an OPEN SG as well as a test to see if bigger island maps are actually easier than tiny ones. The bigger maps tend to isolate the AI because of sea tiles. I wonder if a tiny map may actually be harder to win. It's open because there are so few open games, the LK100 game was so popular, and I suspect some lurkers are anxious to kick some Sid butt.
OPEN SG - If you post an "I got it" plan to post and play within 24 hours. Preferably play right away. Asking for ideas is fine, just don't bog the game down by posting an I GOT IT and then disappearing.
You can grab the game more than once, but please letthree two other people play between your grabs.
Relatively detailed turn logs are encouraged since this is an open SG. Notes to the next player are highly valued.
The roadmap to a regular size map win is HERE. May or may not work on a tiny map.
C3C 1.22 Patch
Level: Sid
Variant: Always War
Map Type: Island
Size: Tiny
Civilization: Byz
Age: Old
Temperature: Warm
Climate: Wet
Barbarians: Off
Rivals: Random
AI Aggression: Low
Victory Condition:All enabled
Culturally linked starts:
Can't recall - whatever default is I guess
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Roster
OPEN SG
Always War Boilerplate
No trading - ever. You must declare war on the same turn you meet an AI. If you see a new AI unit, you must make contact & declare war that turn. If you check F4 and see a new face, you are obligated to declare war immediately. Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may use MapStat or F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.
Discuss any move that seems exploitive before doing it. Although there are not too many exploits available in AW, follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in this AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy. Only emergency whips (you need a spear to keep a city under assault) are allowed. Ship chains are fine.
SG Stuff
If you post an "I got it" plan to post and play within 24 hours. It's okay to stop mid turns to ask questions, this is after all an open SG. You can play 10 or 5 turns since bombing with dromons takes a long time after you accumulate a few.
Lucky candle to light the way.
OPEN SG - If you post an "I got it" plan to post and play within 24 hours. Preferably play right away. Asking for ideas is fine, just don't bog the game down by posting an I GOT IT and then disappearing.

You can grab the game more than once, but please let
Relatively detailed turn logs are encouraged since this is an open SG. Notes to the next player are highly valued.
The roadmap to a regular size map win is HERE. May or may not work on a tiny map.
C3C 1.22 Patch
Level: Sid
Variant: Always War

Map Type: Island
Size: Tiny
Civilization: Byz
Age: Old
Temperature: Warm
Climate: Wet
Barbarians: Off
Rivals: Random
AI Aggression: Low
Victory Condition:All enabled
Culturally linked starts:

Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Roster
OPEN SG

Always War Boilerplate
No trading - ever. You must declare war on the same turn you meet an AI. If you see a new AI unit, you must make contact & declare war that turn. If you check F4 and see a new face, you are obligated to declare war immediately. Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may use MapStat or F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.
Discuss any move that seems exploitive before doing it. Although there are not too many exploits available in AW, follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in this AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy. Only emergency whips (you need a spear to keep a city under assault) are allowed. Ship chains are fine.
SG Stuff
If you post an "I got it" plan to post and play within 24 hours. It's okay to stop mid turns to ask questions, this is after all an open SG. You can play 10 or 5 turns since bombing with dromons takes a long time after you accumulate a few.
Lucky candle to light the way.
