On the topic of randomness, I am not particularly for or against it. It is part of the Civilization game. The Hall of Fame is about showcasing the best play of the game of Civilization. Luck messes a little with comparability. Sometimes rewards people with extra time. But it also gives different play styles a chance to occasionally rise above the mechanical play produced by the pure crunching of the numbers. In the end, you still have play well to take advantage of whatever good luck you have or overcome the bad luck. Good play shows up through consistency of results. Random luck evens itself out over time.
I would like to see more reports people overcoming a bad break or riding a good one to new heights. That would be Hall of Fame worthy even if there is not way to rank them. Tossing the game at the first adversity may maximize your time for games that may place well in the standings but there isn't that much to talk about. My opinion. :shrug:
I should point out that the rule about barbs is not about one setting being better that the other. Is it merely for the sake of comparability. So was increasing the number of definition of what constitutes an official table to include leader and map type. Barbs on is closer to what one would define as the basic game. Comparing games with the same Victory Condition, Difficulty, Map Size, Speed, Leader, Map Type, and the Barb setting in Civ5 is a lot more precise than just Victory Condition, Difficulty, Map Size, and Speed as we do in Civ4. We eliminate three big variables. Leader and Map Type increased the number of tables from ~14,000 in Civ4 to ~280,000 in Civ5. So it a bit of an experiment. Barbs just is not important enough to double that to close to 600,000. So we picked one. Same thing with Goody Huts.
Random Personalities is a little silly as someone noted. But, if you see a game in the tables with Civ x, you can be sure it was Civ x as you have encountered it in your games.
Resources other than normal/standard were excluded for the same reason that certain map types and the scenarios were left out. They are not the basic game. They are variants of the game, for MP or otherwise, not the basic format. ~280,000 tables will never be filled as it is, we don't want more.
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The GOTM competition is about everyone playing the same map. Doing that with HOF is redundant. The rule about everyone generating there own maps and playing them only once is about preventing pre-knowledge of the map from influencing results. Everyone can play a map better if they know where the land masses and features are.
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What else? Ah, yes. The 'C' word. Cheating. We are against it.
Across the versions of Civilization and the forums about them (HOF, GOTM, etc.), I have seen various rationalization and justifications for it and arguments against it. What you do when you are playing for fun is you own business. When you submit a game to a competition like HOF or GOTM, though, you are agreeing to play by the same rules everyone else does. Following the rules is about having the maturity and integrity to compete fairly. You either have it or you don’t. I am happy to say that most do. They are already bigger winners in life than mere online competition can provide. Have fun playing and don’t forget to enjoy the journey in your pursuit of victory.
